Related papers: Energy Constrained Depth First Search
Optimal path planning requires finding a series of feasible states from the starting point to the goal to optimize objectives. Popular path planning algorithms, such as Effort Informed Trees (EIT*), employ effort heuristics to guide the…
This paper presents a general framework for generating greedy algorithms for solving convex constraint satisfaction problems for sparse solutions by mapping the satisfaction problem into one of graph traversal on a rooted tree of unknown…
When greedy search algorithms encounter a local minima or plateau, the search typically devolves into a breadth-first search (BrFS), or a local search technique is used in an attempt to find a way out. In this work, we formally analyze the…
Searching in P2P networks is fundamental to all overlay networks. P2P networks based on Distributed Hash Tables (DHT) are optimized for single key lookups, whereas unstructured networks offer more complex queries at the cost of increased…
Reinforcement learning (RL) with tree search has demonstrated superior performance in traditional reasoning tasks. Compared to conventional independent chain sampling strategies with outcome supervision, tree search enables better…
A focused crawler aims at discovering as many web pages and web sites relevant to a target topic as possible, while avoiding irrelevant ones. Reinforcement Learning (RL) has been a promising direction for optimizing focused crawling,…
The purpose of this report is to explain how the textbook breadth-first search algorithm (BFS) can be modified in order to also create a compact representation of all shortest paths connecting a single source node to all the nodes reachable…
Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal…
We revisit the Maximum Node-Disjoint Paths problem, the natural optimization version of Node-Disjoint Paths, where we are given a graph $G$, $k$ pairs of vertices $(s_i, t_i)$ and an integer $\ell$, and are asked whether there exist at…
Breadth-first search (BFS) is known as a basic search strategy for learning graph properties. As the scales of graph databases have increased tremendously in recent years, large-scale graphs G are often disk-resident. Obtaining the BFS…
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…
We present linear-time algorithms for partitioning a path or a tree with weights on the vertices by removing $k$ edges to maximize the minimum-weight component. We also use the same framework to partition a path with weight on the vertices,…
Searching spatial data is an important operation for scientific simulations which are performed mostly with periodic boundary conditions. An R-Tree is a well known tree data structure used to contain spatial objects and it is capable of…
Most practitioners use a variant of the Alpha-Beta algorithm, a simple depth-first pro- cedure, for searching minimax trees. SSS*, with its best-first search strategy, reportedly offers the potential for more efficient search. However, the…
We study the problem of efficient adversarial attacks on tree based ensembles such as gradient boosting decision trees (GBDTs) and random forests (RFs). Since these models are non-continuous step functions and gradient does not exist, most…
We consider a family of local search algorithms for the minimum-weight spanning tree, indexed by a parameter $\rho$. One step of the local search corresponds to replacing a connected induced subgraph of the current candidate graph whose…
We propose a simple and natural approximation algorithm for the problem of finding a 2-edge-connected spanning subgraph of minimum total edge cost in a graph. The algorithm maintains a spanning forest starting with an empty edge set. In…
Balancing exploration and exploitation remains a key challenge in reinforcement learning (RL). State-of-the-art RL algorithms suffer from high sample complexity, particularly in the sparse reward case, where they can do no better than to…
This work presents a fully integrated tree-based combined exploration-planning algorithm: Exploration-RRT (ERRT). The algorithm is focused on providing real-time solutions for local exploration in a fully unknown and unstructured…
We give a dynamic programming solution to find the minimum cost of a diameter constrained Steiner tree in case of directed graphs. Then we show a simple reduction from undirected version to the directed version to realize an algorithm of…