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This paper proposes a model-free distribution system state estimation method based on tensor completion using canonical polyadic decomposition. In particular, we consider a setting where the network is divided into multiple areas. The…
In this paper, we propose THOMAS, a joint multi-agent trajectory prediction framework allowing for an efficient and consistent prediction of multi-agent multi-modal trajectories. We present a unified model architecture for simultaneous…
This report presents results from an M1 internship dedicated to agent-based modelling and simulation of daily mobility choices. This simulation is intended to be realistic enough to serve as a basis for a serious game about the mobility…
In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these…
In this paper, we present a microscopic agent-based pedestrian behavior model Intend-Wait-Cross. The model is comprised of rules representing behaviors of pedestrians as a series of decisions that depend on their individual characteristics…
This paper considers the problem of steering a vast group of agents of which the dynamics are governed by a discrete-time first-order linear system. The group of agents are characterized as a probability density function and an occupation…
In this paper, a novel multiagent based state transition optimization algorithm with linear convergence rate named MASTA is constructed. It first generates an initial population randomly and uniformly. Then, it applies the basic state…
We propose a distributed algorithm for multiagent systems that aim to optimize a common objective when agents differ in their estimates of the objective-relevant state of the environment. Each agent keeps an estimate of the environment and…
In this paper, we address the problem of circumnavigation of a stationary target by a heterogeneous group comprising of $\textbf{n}$ autonomous agents, having unicycle kinematics. The agents are assumed to have constant linear speeds, we…
In this paper we introduce a general estimation methodology for learning a model of human perception and control in a sensorimotor control task based upon a finite set of demonstrations. The model's structure consists of i the agent's…
In this paper we propose a novel distributed model predictive control (DMPC) based algorithm with a trajectory predictor for a scenario of landing of unmanned aerial vehicles (UAVs) on a moving unmanned surface vehicle (USV). The algorithm…
Traffic scenarios are inherently interactive. Multiple decision-makers predict the actions of others and choose strategies that maximize their rewards. We view these interactions from the perspective of game theory which introduces various…
When there are significant service disruptions in public transit systems, passengers usually need guidance to find alternative paths. This paper proposes a path recommendation model to mitigate congestion during public transit disruptions.…
We consider a two-road dynamic routing game where the state of one of the roads (the "risky road") is stochastic and may change over time. This generates room for experimentation. A central planner may wish to induce some of the (finite…
Large collections of coupled, heterogeneous agents can manifest complex dynamical behavior presenting difficulties for simulation and analysis. However, if the collective dynamics lie on a low-dimensional manifold then the original…
We present a novel anytime heuristic (ALMA), inspired by the human principle of altruism, for solving the assignment problem. ALMA is decentralized, completely uncoupled, and requires no communication between the participants. We prove an…
We propose three models for the traffic of vehicles within a network formed by sites (cities, car-rental agencies, parking lots, etc.) and connected by two-way arteries (roads, highways), that allow forecasting the vehicular flux in a…
Ride-sourcing platforms such as Uber and Lyft offer drivers (i.e., platform suppliers) considerable freedom of choice in multiple aspects. At the operational level, drivers can freely accept or decline trip requests that can significantly…
Traffic and pedestrian systems consist of human collectives where agents are intelligent and capable of processing available information, to perform tactical manoeuvres that can potentially increase their movement efficiency. In this study,…
Previous work has shown that when multiple selfish Autonomous Vehicles (AVs) are introduced to future cities and start learning optimal routing strategies using Multi-Agent Reinforcement Learning (MARL), they may destabilize traffic…