Related papers: Computing Treewidth on the GPU
We examine the problem of optimizing classification tree evaluation for on-line and real-time applications by using GPUs. Looking at trees with continuous attributes often used in image segmentation, we first put the existing algorithms for…
A square coloring of a graph $G$ is a coloring of the square $G^2$ of $G$, that is, a coloring of the vertices of $G$ such that any two vertices that are at distance at most $2$ in $G$ receive different colors. We investigate the complexity…
We provide the first algorithm for computing an optimal tree decomposition for a given graph $G$ that runs in single exponential time in the feedback vertex number of $G$, that is, in time $2^{O(\text{fvn}(G))}\cdot n^{O(1)}$, where…
Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…
We present a method for reducing the treewidth of a graph while preserving all the minimal $s-t$ separators. This technique turns out to be very useful for establishing the fixed-parameter tractability of constrained separation and…
The notion of $\mathcal{H}$-treewidth, where $\mathcal{H}$ is a hereditary graph class, was recently introduced as a generalization of the treewidth of an undirected graph. Roughly speaking, a graph of $\mathcal{H}$-treewidth at most $k$…
In the Split to Block Vertex Deletion and Split to Threshold Vertex Deletion problems the input is a split graph $G$ and an integer $k$, and the goal is to decide whether there is a set $S$ of at most $k$ vertices such that $G-S$ is a block…
Treewidth is a measure of how tree-like a graph is. It has many important algorithmic applications because many NP-hard problems on general graphs become tractable when restricted to graphs of bounded treewidth. Algorithms for problems on…
A map graph is a graph admitting a representation in which vertices are nations on a spherical map and edges are shared curve segments or points between nations. We present an explicit fixed-parameter tractable algorithm for recognizing map…
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multipole moments is carried out on the host CPU, while the force…
Treewidth is a useful tool in designing graph algorithms. Although many NP-hard graph problems can be solved in linear time when the input graphs have small treewidth, there are problems which remain hard on graphs of bounded treewidth. In…
I describe here the performance of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…
Computational Pangenomics is an emerging field that studies genetic variation using a graph structure encompassing multiple genomes. Visualizing pangenome graphs is vital for understanding genome diversity. Yet, handling large graphs can be…
In 2020, we initiated a systematic study of graph classes in which the treewidth can only be large due to the presence of a large clique, which we call $(\mathrm{tw},\omega)$-bounded. While $(\mathrm{tw},\omega)$-bounded graph classes are…
In this article we study the treewidth of the \emph{display graph}, an auxiliary graph structure obtained from the fusion of phylogenetic (i.e., evolutionary) trees at their leaves. Earlier work has shown that the treewidth of the display…
We present a parallel GPU-accelerated solver for branch Model Predictive Control problems. Based on iterative LQR methods, our solver exploits the tree-sparse structure and implements temporal parallelism using the parallel scan algorithm.…
In this paper, we provide polynomial-time algorithms for different extensions of the matching counting problem, namely maximal matchings, path matchings (linear forest) and paths, on graph classes of bounded clique-width. For maximal…
Large scale-free graphs are famously difficult to process efficiently: the skewed vertex degree distribution makes it difficult to obtain balanced partitioning. Our research instead aims to turn this into an advantage by partitioning the…
In this paper we solve on GPUs massive problems with large amount of data, which are not appropriate for solution with the SIMD technology. For the given problem we consider a three-level parallelization. The multithreading of CPU is used…
The recently introduced graph parameter tree-cut width plays a similar role with respect to immersions as the graph parameter treewidth plays with respect to minors. In this paper, we provide the first algorithmic applications of tree-cut…