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The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

Physics Education · Physics 2024-07-24 Alberto Pacheco

Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…

Physics Education · Physics 2015-06-16 Nathan E. Sanders , Chris Faesi , Alyssa A. Goodman

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

Computer Science and Game Theory · Computer Science 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

Creative approaches to attract students to software engineering at an early age are emerging, yet their differential impact on gender remains unclear. This study investigates whether design thinking's empathy-driven approach addresses the…

Software Engineering · Computer Science 2026-03-30 Isabella Graßl , Gordon Fraser , Daniela Damian

This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…

Human-Computer Interaction · Computer Science 2022-05-12 Jeanette Falk

Data-driven predictive models are increasingly used in education to support students, instructors, and administrators. However, there are concerns about the fairness of the predictions and uses of these algorithmic systems. In this…

Computers and Society · Computer Science 2021-04-13 René F. Kizilcec , Hansol Lee

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

Social and Information Networks · Computer Science 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Several studies indicate that attracting students to research careers requires to engage them from early undergraduate years. Following this paradigm, our Engineering School has developed an undergraduate research program that allows…

Information Retrieval · Computer Science 2017-06-22 Felipe del-Rio , Denis Parra , Jovan Kuzmicic , Erick Svec

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

In response to the exponential growth in the use of artificial intelligence and machine learning applications, educators, researchers and policymakers have taken steps to integrate artificial intelligence applications into K-12 education.…

Computers and Society · Computer Science 2026-02-20 Yasmin Kafai , José Ramón Lizárraga , R. Benjamin Shapiro

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…

Human-Computer Interaction · Computer Science 2020-12-08 F. Gabriele Pratticò , Fabrizio Lamberti

The aim of this study is to construct and compose an instructional design in combinatorial learning, particularly in the concept of counting. A composed design is expected to optimize students' combinatorial-thinking skill. This research…

History and Overview · Mathematics 2021-04-02 I. R. Ihsan , N. Karjanto

Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…

Information Retrieval · Computer Science 2025-08-05 Ali Fallahi , Azam Bastanfard , Amineh Amini , Hadi Saboohi

This paper presents the first phase of a study on using course design, including current eLearning and social trends, to overcome challenges in eLearning within developing countries, particularly for vocational/non-mainstream training. The…

Computers and Society · Computer Science 2016-06-09 Jay Douglas , Ahmed Imran , Tim Turner

Organisations are currently lacking in developing and implementing business systems in meaningful ways to motivate and engage their staff. This is particularly salient as the average employee spends eleven cumulative years of their life at…

General Economics · Economics 2021-04-20 Nicholas Dacre , Panos Constantinides , Joe Nandhakumar

The use of generative AI in education is a controversial topic. Current technology offers the potential to create educational content from text, speech, to images based on simple input prompts. This can enhance productivity by summarizing…

Artificial Intelligence · Computer Science 2023-12-18 Joern Ploennigs , Markus Berger , Eva Carnein

Keeping students engaged with the course content outside the classroom is a challenging task. Since learning during undergraduate years occurs not only as student engagement in class, but also during out of class activities, we need to…

Computers and Society · Computer Science 2018-05-02 Muztaba Fuad , Monika Akbar , Lynn Zubov

Digital tools have long been used for supporting children's creativity. Digital games that allow children to create artifacts and express themselves in a playful environment serve as efficient Creativity Support Tools (or CSTs). Creativity…

Robotics · Computer Science 2021-05-04 Safinah Ali , Nisha Devasia , Cynthia Breazeal

Background: Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. However, the underlying psychological factors involved in digital game based…

Physics Education · Physics 2018-06-22 Jean-Nicolas Proulx , Margarida Romero , Sylvester Arnab

As online educational technology products have become increasingly prevalent, rich evidence indicates that learners often find it challenging to establish regular learning habits and complete their programs. Concurrently, online products…

General Economics · Economics 2024-01-04 Keshav Agrawal , Susan Athey , Ayush Kanodia , Emil Palikot
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