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Virtual learning environments are a useful modality for engaging students in the classroom by affording them a sense of presence and immersion. The motivation of this project was to create an open-source augmented reality electrical circuit…

Human-Computer Interaction · Computer Science 2019-08-07 Dana Conard , Blake Vollmer , Corbin Shatto , Hannah Bowman , Sara Kassis

This paper aims to determine how the LMS Web portal application reshapes the learner experience through the developed E-Learning Management System using Data Mining Algorithm. The methodology that the researchers used is descriptive…

Computers and Society · Computer Science 2023-09-25 Cecilia P. Abaricia , Manuel Luis C. Delos Santos

Soft and future skills are in high demand in the modern job market. These skills are required for both technical and non-technical people. It is difficult to teach these competencies in a classical academic environment. The paper presents a…

This study aims to develop a personalized Recommender System that helps to address the problems encountered by the faculty members of Higher Education Institutions in the selection of Seminar and Training Programs (STP). The researcher used…

Computers and Society · Computer Science 2020-12-03 Albert V. Paytaren

Context: With the rising complexity and scale of software systems, there is an ever-increasing demand for sophisticated and cost-effective software testing. To meet such a demand, there is a need for a highly-skilled software testing…

Software Engineering · Computer Science 2020-03-10 Vahid Garousi , Austen Rainer , Per Lauvås , Andrea Arcuri

In the info-tech age E-Methods of learning are becoming the most important vehicle in disseminating knowledge in higher education institutions. This sector is growing and changing at a rapid speed due to developments in technologies. But…

Computers and Society · Computer Science 2011-08-30 Boumedyen , Kaneez , Rafael , Victor

Annotation burden has become one of the biggest barriers to semantic segmentation. Approaches based on click-level annotations have therefore attracted increasing attention due to their superior trade-off between supervision and annotation…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Hongjun Chen , Jinbao Wang , Hong Cai Chen , Xiantong Zhen , Feng Zheng , Rongrong Ji , Ling Shao

Dynamic software updating (DSU) is an extremely useful feature to be used during the software evolution. It can be used to reduce downtime costs, for security enhancements, profiling and testing the new functionalities. There are many…

Software Engineering · Computer Science 2025-06-03 Danijel Mlinaric , Vedran Mornar

Informatization of education enriches traditional teaching methods with new forms and methods, which are based on the broad and harmonious use of ICT. Electronic pedagogy acquires the status of one of the most popular trends in the…

Computers and Society · Computer Science 2018-07-25 Vladyslav Velychko

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

The use of agile principles and practices in software development is becoming a powerful force in today's workplace. In our quest to develop better products, therefore, it is imperative that we strive to learn and understand the application…

Computers and Society · Computer Science 2010-05-28 Shvetha Soundararajan , James D. Arthur , Amine Chigani

This paper presents the design, development, and application of a novel space simulation environment for rapidly prototyping and testing flight software for distributed space systems. The environment combines the flexibility, determinism,…

Software Engineering · Computer Science 2025-05-20 Toby Bell , Simone D'Amico

Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to…

Software Engineering · Computer Science 2021-11-10 Ezequiel Scott , Marcelo Campo

E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…

Computers and Society · Computer Science 2010-04-16 Kamaljit I. Lakhtaria , Paresh Patel , Ankita Gandhi

The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

Computers and Society · Computer Science 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Summarizing text-rich documents has been long studied in the literature, but most of the existing efforts have been made to summarize a static and predefined multi-document set. With the rapid development of online platforms for generating…

Information Retrieval · Computer Science 2023-02-14 Susik Yoon , Hou Pong Chan , Jiawei Han

With the interactivity and multiple representation features, computer simulations lend itself to the guided inquiry learning. However, these simulations are usually designed for post-elementary students. Thus, the aim of this study is to…

Physics Education · Physics 2012-12-03 Sze Yee Lye , Loo Kang Wee

Current methods for analyzing student engagement in e-learning platforms, including automated systems, often struggle with challenges such as handling fuzzy sentiment in text comments and relying on limited metadata. Traditional approaches,…

Computation and Language · Computer Science 2024-12-20 Ali Hamdi , Ahmed Abdelmoneim Mazrou , Mohamed Shaltout

This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…

Physics Education · Physics 2024-08-29 Iván Sánchez Milara , Marta Cortés Orduña

Colleges and Universities have been established to provide educational services to the people. Like any other organization, the school has processes and procedures similar to business or industry that involve admissions, processing of data,…