Related papers: Robust self-testing for linear constraint system g…
The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…
This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two…
Concurrent stochastic games (CSGs) are an ideal formalism for modelling probabilistic systems that feature multiple players or components with distinct objectives making concurrent, rational decisions. Examples include communication or…
Self-testing allows us to determine, through classical interaction only, whether some players in a non-local game share particular quantum states. Most work on self-testing has concentrated on developing tests for small states like one pair…
This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games, covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected…
We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…
We consider one-round games between a classical verifier and two provers. One of the main questions in this area is the \emph{parallel repetition question}: If the game is played $\ell$ times in parallel, does the maximum winning…
Min-max optimization problems (i.e., min-max games) have been attracting a great deal of attention because of their applicability to a wide range of machine learning problems. Although significant progress has been made recently, the…
We analyze independent policy-gradient (PG) learning in $N$-player linear-quadratic (LQ) stochastic differential games. Each player employs a distributed policy that depends only on its own state and updates the policy independently using…
In recent work, semantic games of independence-friendly logic were studied in strategic form in terms of (mixed strategy) Nash equilibria. The class of strategic games of independence-friendly logic is contained in the class of win-loss,…
Self-testing refers to a method with which a classical user can certify the state and measurements of quantum systems in a device-independent way. Especially, the self-testing of entangled states is of great importance in quantum…
We propose a family of non-locality unique games for 2 parties based on a square lattice on an arbitrary surface. We show that, due to structural similarities with error correction codes of Kitaev for fault tolerant quantum computation, the…
We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…
In a recent paper, Junge and Palazuelos presented two two-player games exhibiting interesting properties. In their first game, entangled players can perform notably better than classical players. The quantitative gap between the two cases…
We study dynamic finite-player and mean-field stochastic games within the framework of Markov perfect equilibria (MPE). Our focus is on discrete time and space structures without monotonicity. Unlike their continuous-time analogues,…
We study symmetric bimatrix games that also have the common-payoff property, i.e., the two players receive the same payoff at any outcome of the game. Due to the symmetry property, these games are guaranteed to have symmetric Nash…
We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential…
This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct…
Recent work by Atserias and Dawar (J. Log. Comp 2019) and Tucker-Foltz (LMCS 2024) has established undefinability results in fixed-point logic with counting (FPC) corresponding to many classical complexity results from the hardness of…
We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…