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Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furthermore, generalization to unseen objects is hindered by the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Sammy Christen , Shreyas Hampali , Fadime Sener , Edoardo Remelli , Tomas Hodan , Eric Sauser , Shugao Ma , Bugra Tekin

Have you ever taken a picture only to find out that an unimportant background object ended up being overly salient? Or one of those team sports photos where your favorite player blends with the rest? Wouldn't it be nice if you could tweak…

Computer Vision and Pattern Recognition · Computer Science 2018-01-18 Roey Mechrez , Eli Shechtman , Lihi Zelnik-Manor

The objective of this paper is a model that is able to discover, track and segment multiple moving objects in a video. We make four contributions: First, we introduce an object-centric segmentation model with a depth-ordered layer…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Junyu Xie , Weidi Xie , Andrew Zisserman

Although the human visual system is surprisingly robust to extreme distortion when recognizing objects, most evaluations of computer object detection methods focus only on robustness to natural form deformations such as people's pose…

Computer Vision and Pattern Recognition · Computer Science 2014-09-23 Shiry Ginosar , Daniel Haas , Timothy Brown , Jitendra Malik

The notion of a Fast Moving Object (FMO), i.e. an object that moves over a distance exceeding its size within the exposure time, is introduced. FMOs may, and typically do, rotate with high angular speed. FMOs are very common in sports…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Denys Rozumnyi , Jan Kotera , Filip Sroubek , Lukas Novotny , Jiri Matas

We investigate a human-like interpretable model of video understanding. Humans recognise complex activities in video by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Anastasia Anichenko , Frank Guerin , Andrew Gilbert

This paper presents an approach for recognizing human activities from extreme low resolution (e.g., 16x12) videos. Extreme low resolution recognition is not only necessary for analyzing actions at a distance but also is crucial for enabling…

Computer Vision and Pattern Recognition · Computer Science 2018-02-06 Michael S. Ryoo , Kiyoon Kim , Hyun Jong Yang

Videos acquired in low-light conditions often exhibit motion blur, which depends on the motion of the objects relative to the camera. This is not only visually unpleasing, but can hamper further processing. With this paper we are the first…

Computer Vision and Pattern Recognition · Computer Science 2016-07-29 Anita Sellent , Carsten Rother , Stefan Roth

Task-oriented object grasping and rearrangement are critical skills for robots to accomplish different real-world manipulation tasks. However, they remain challenging due to partial observations of the objects and shape variations in…

Robotics · Computer Science 2026-03-06 Yichen Cai , Jianfeng Gao , Christoph Pohl , Tamim Asfour

This paper aims at recognizing partially observed human actions in videos. Action videos acquired in uncontrolled environments often contain corrupt frames, which make actions partially observed. Furthermore, these frames can last for…

Computer Vision and Pattern Recognition · Computer Science 2018-12-06 Shih-Yao Lin , Yen-Yu Lin , Chu-Song Chen , Yi-Ping Hung

Transparent objects are widely used in our daily lives, making it important to teach robots to interact with them. However, it's not easy because the reflective and refractive effects can make depth cameras fail to give accurate geometry…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Tutian Tang , Jiyu Liu , Jieyi Zhang , Haoyuan Fu , Wenqiang Xu , Cewu Lu

The widespread use of cameras in everyday life situations generates a vast amount of data that may contain sensitive information about the people and vehicles moving in front of them (location, license plates, physical characteristics,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Roman Plaud , Jose-Luis Lisani

This paper shows that motion vectors representing the true motion of an object in a scene can be exploited to improve the encoding process of computer generated video sequences. Therefore, a set of sequences is presented for which the true…

Image and Video Processing · Electrical Eng. & Systems 2023-09-14 Christian Herglotz , David Müller , Andreas Weinlich , Frank Bauer , Michael Ortner , Marc Stamminger , André Kaup

The Digital Forgeries though not visibly identifiable to human perception it may alter or meddle with underlying natural statistics of digital content. Tampering involves fiddling with video content in order to cause damage or make…

Multimedia · Computer Science 2015-03-04 Sowmya K. N. , H. R. Chennamma

The recent emergence of machine-manipulated media raises an important societal question: how can we know if a video that we watch is real or fake? In two online studies with 15,016 participants, we present authentic videos and deepfakes and…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Matthew Groh , Ziv Epstein , Chaz Firestone , Rosalind Picard

In this paper we present a system capable of collecting and annotating, human performed, robot understandable, everyday activities from virtual environments. The human movements are mapped in the simulated world using off-the-shelf virtual…

Artificial Intelligence · Computer Science 2020-11-30 Andrei Haidu , Michael Beetz

The problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work,…

Robotics · Computer Science 2024-08-06 Hengxu Yan , Hao-Shu Fang , Cewu Lu

Our work aims to obtain 3D reconstruction of hands and manipulated objects from monocular videos. Reconstructing hand-object manipulations holds a great potential for robotics and learning from human demonstrations. The supervised learning…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Yana Hasson , Gül Varol , Ivan Laptev , Cordelia Schmid

Most RGB-based hand-object reconstruction methods rely on object templates, while template-free methods typically assume full object visibility. This assumption often breaks in real-world settings, where fixed camera viewpoints and static…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Shibo Wang , Haonan He , Maria Parelli , Christoph Gebhardt , Zicong Fan , Jie Song

In this work, we aim to propose a set of techniques to improve the controllability and aesthetic appeal when DeepDream, which uses a pre-trained neural network to modify images by hallucinating objects into them, is applied to videos. In…

Computer Vision and Pattern Recognition · Computer Science 2019-11-28 Joel Ruben Antony Moniz , Eunsu Kang , Barnabás Póczos
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