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Humans are able to seamlessly visually imitate others, by inferring their intentions and using past experience to achieve the same end goal. In other words, we can parse complex semantic knowledge from raw video and efficiently translate…

Machine Learning · Computer Science 2020-11-12 Sudeep Dasari , Abhinav Gupta

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Yen-Siang Wu , Rundong Luo , Jingsen Zhu , Tao Tu , Ali Farhadi , Matthew Wallingford , Yu-Chiang Frank Wang , Steve Marschner , Wei-Chiu Ma

Motion, measured via optical flow, provides a powerful cue to discover and learn objects in images and videos. However, compared to using appearance, it has some blind spots, such as the fact that objects become invisible if they do not…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Subhabrata Choudhury , Laurynas Karazija , Iro Laina , Andrea Vedaldi , Christian Rupprecht

For a foreground object in motion, details of its background which would otherwise be hidden are uncovered through its inner blur. This paper presents a novel hybrid motion blur rendering technique combining post-process image filtering and…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Xiaohan Cui , Anand Bhojan

Transparent objects are common in daily life, while their optical properties pose challenges for RGB-D cameras to capture accurate depth information. This issue is further amplified when these objects are hand-held, as hand occlusions…

Robotics · Computer Science 2024-09-17 Ran Yu , Haixin Yu , Shoujie Li , Huang Yan , Ziwu Song , Wenbo Ding

We propose an optical flow-guided approach for semi-supervised video object segmentation. Optical flow is usually exploited as additional guidance information in unsupervised video object segmentation. However, its relevance in…

Computer Vision and Pattern Recognition · Computer Science 2023-01-26 Yushan Zhang , Andreas Robinson , Maria Magnusson , Michael Felsberg

Invisible persons are seen in fiction stories only, but in the real world it is proved that invisibility is possible. This paper describes the creation of invisibility with the help of technologies like Optical camouflage; Image based…

Other Computer Science · Computer Science 2014-04-17 Vasireddy Srikanth , Pillem Ramesh

It is human to want to touch artworks, to feel their surface curvature and texture, their shapes and structures, and to feel the hand of the artist. Museum guards need to be constantly vigilant to protect art objects from adoring and…

Human-Computer Interaction · Computer Science 2021-10-05 Bernice Rogowitz , Laura J. Perovich , Yuke Li , Bjorn Kierulf , Dietmar Offenhuber

Manipulating video content is easier than ever. Due to the misuse potential of manipulated content, multiple detection techniques that analyze the pixel data from the videos have been proposed. However, clever manipulators should also…

Machine Learning · Computer Science 2019-06-21 David Güera , Sriram Baireddy , Paolo Bestagini , Stefano Tubaro , Edward J. Delp

By analyzing the motion of people and other objects in a scene, we demonstrate how to infer depth, occlusion, lighting, and shadow information from video taken from a single camera viewpoint. This information is then used to composite new…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Yifan Wang , Brian Curless , Steve Seitz

In this paper, we introduce a new problem of manipulating a given video by inserting other videos into it. Our main task is, given an object video and a scene video, to insert the object video at a user-specified location in the scene video…

Computer Vision and Pattern Recognition · Computer Science 2019-03-18 Donghoon Lee , Tomas Pfister , Ming-Hsuan Yang

In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user…

Human-Computer Interaction · Computer Science 2024-07-03 Sven Kluge , Oliver Staadt

Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Xiaohan Cui , Anand Bhojan

Motion Magnification (MM) is a collection of relative recent techniques within the realm of Image Processing. The main motivation of introducing these techniques in to support the human visual system to capture relevant displacements of an…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Nadaniela Egidi , Josephin Giacomini , Paolo Leonesi , Pierluigi Maponi , Federico Mearelli , Edin Trebovic

Manipulation actions transform objects from an initial state into a final state. In this paper, we report on the use of object state transitions as a mean for recognizing manipulation actions. Our method is inspired by the intuition that…

Computer Vision and Pattern Recognition · Computer Science 2019-06-13 Nachwa Aboubakr , James L. Crowley , Remi Ronfard

This paper presents an approach to forecast future presence and location of human hands and objects. Given an image frame, the goal is to predict what objects will appear in the future frame (e.g., 5 seconds later) and where they will be…

Computer Vision and Pattern Recognition · Computer Science 2018-08-24 Chenyou Fan , Jangwon Lee , Michael S. Ryoo

Teaching a multi-fingered dexterous robot to grasp objects in the real world has been a challenging problem due to its high dimensional state and action space. We propose a robot-learning system that can take a small number of human…

Computer Vision and Pattern Recognition · Computer Science 2022-09-29 Zoey Qiuyu Chen , Karl Van Wyk , Yu-Wei Chao , Wei Yang , Arsalan Mousavian , Abhishek Gupta , Dieter Fox

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays