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Related papers: Sculpt, Deploy, Repeat: Fast Prototyping of Intera…

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Clay sculpting is a nuanced, artistic task involving dexterous manipulation with long-horizon planning to achieve high-level goals. As a robotics problem, we formulate clay sculpting as a shape-to-shape matching challenge. Prior deformable…

Robotics · Computer Science 2026-05-19 Peter Schaldenbrand , Jean Oh

Digital sculpting is a popular means to create 3D models but remains a challenging task for many users. This can be alleviated by recent advances in data-driven and procedural modeling, albeit bounded by the underlying data and procedures.…

Graphics · Computer Science 2017-03-31 Mengqi Peng , Jun Xing , Li-Yi Wei

Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated research progress, particularly when combined with modern…

MindSculpt enables users to generate a wide range of hybrid geometries in Grasshopper in real time simply by thinking about those geometries. This design tool combines a brain-computer interface (BCI) with the parametric design platform…

Human-Computer Interaction · Computer Science 2023-11-27 Qi Yang , Jesus G. Cruz-Garza , Saleh Kalantari

We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the…

Human-Computer Interaction · Computer Science 2019-01-03 Xiuming Zhang , Tali Dekel , Tianfan Xue , Andrew Owens , Qiurui He , Jiajun Wu , Stefanie Mueller , William T. Freeman

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

The system design and algorithm development of mobile 3D printing robots need a realistic simulation. They require a mobile robot simulation platform to interoperate with a physics-based material simulation for handling interactions between…

Robotics · Computer Science 2021-10-12 Uljad Berdica , Yuewei Fu , Yuchen Liu , Emmanouil Angelidis , Chen Feng

3D objects (artefacts) are made to fulfill functions. Designing an object often starts with defining a list of functionalities that it should provide, also known as functional requirements. Today, the design of 3D object models is still a…

Artificial Intelligence · Computer Science 2018-10-18 Mihai Andries , Atabak Dehban , José Santos-Victor

Physical input devices serve as a tactile interface between users and computing systems. These devices are often complex assemblies that consist of both electrical and mechanical components making customization difficult and out of reach…

Human-Computer Interaction · Computer Science 2022-05-03 Ben Greenspan , Eric M. Gallo , Andreea Danielescu

Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human…

Robotics · Computer Science 2026-03-11 Chenhui Zuo , Jinhao Xu , Michael Qian Vergnolle , Yanan Sui

We present Shape-Haptics, an approach for designers to rapidly design and fabricate passive force feedback mechanisms for physical interfaces. Such mechanisms are used in everyday interfaces and tools, and they are challenging to design.…

Human-Computer Interaction · Computer Science 2022-02-23 Clement Zheng , Zhen Zhou Yong , Hongnan Lin , HyunJoo Oh , Ching Chiuan Yen

Deformable object manipulation remains a key challenge in developing autonomous robotic systems that can be successfully deployed in real-world scenarios. In this work, we explore the challenges of deformable object manipulation through the…

Robotics · Computer Science 2025-03-05 Alison Bartsch , Amir Barati Farimani

Soft deployable structures - unlike conventional piecewise rigid deployables based on hinges and springs - can assume intricate 3-D shapes, thereby enabling transformative technologies in soft robotics, shape-morphing architecture, and…

Soft Condensed Matter · Physics 2023-03-21 Leixin Ma , Mrunmayi Mungekar , Vwani Roychowdhury , M. Khalid Jawed

Softening and onboarding computers and controllers is one of the final frontiers in soft robotics towards their robustness and intelligence for everyday use. In this regard, embodying soft and physical computing presents exciting potential.…

Robotics · Computer Science 2026-02-10 Jun Wang , Ziyang Zhou , Ardalan Kahak , Suyi Li

This paper describes a 2D and 3D simulation engine that quantitatively models the statics, dynamics, and non-linear deformation of heterogeneous soft bodies in a computationally efficient manner. There is a large body of work simulating…

Graphics · Computer Science 2012-12-13 Jonathan Hiller , Hod Lipson

Robotic grinding is widely used for shaping workpieces in manufacturing, but it remains difficult to automate this process efficiently. In particular, efficiently grinding workpieces of different shapes and material hardness is challenging…

Robotics · Computer Science 2026-03-31 Shunsuke Araki , Takumi Hachimine , Yuki Saito , Kouhei Ohnishi , Jun Morimoto , Takamitsu Matsubara

Morphing materials allow us to create new modalities of interaction and fabrication by leveraging dynamic behaviors of materials. Yet, despite the ongoing rapid growth of computational tools within this realm, current developments are…

Human-Computer Interaction · Computer Science 2020-07-31 Humphrey Yang , Kuanren Qian , Haolin Liu , Yuxuan Yu , Jianzhe Gu , Matthew McGehee , Yongjie Jessica Zhang , Lining Yao

Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects under interaction to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Hanxiao Jiang , Hao-Yu Hsu , Kaifeng Zhang , Hsin-Ni Yu , Shenlong Wang , Yunzhu Li

Accurately digitizing physical objects is central to many applications, including virtual/augmented reality, industrial design, and e-commerce. Prior research has demonstrated efficient and faithful reconstruction of objects' geometric…

Graphics · Computer Science 2024-06-26 Yunxiang Zhang , Xin Sun , Dengfeng Li , Xinge Yu , Qi Sun

Manipulating deformable objects remains a challenge within robotics due to the difficulties of state estimation, long-horizon planning, and predicting how the object will deform given an interaction. These challenges are the most pronounced…

Robotics · Computer Science 2024-03-18 Alison Bartsch , Arvind Car , Charlotte Avra , Amir Barati Farimani
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