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The branching factor of a game is the average number of new states reachable from a given state. It is a widely used metric in AI research on board games, but less often computed or discussed for videogames. This paper provides estimates…

Artificial Intelligence · Computer Science 2021-07-09 Mark J. Nelson

Deep reinforcement learning (RL) algorithms are predominantly evaluated by comparing their relative performance on a large suite of tasks. Most published results on deep RL benchmarks compare point estimates of aggregate performance such as…

Machine Learning · Computer Science 2022-01-06 Rishabh Agarwal , Max Schwarzer , Pablo Samuel Castro , Aaron Courville , Marc G. Bellemare

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

Machine Learning · Computer Science 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

Model-free deep reinforcement learning is sample inefficient. One hypothesis -- speculated, but not confirmed -- is that catastrophic interference within an environment inhibits learning. We test this hypothesis through a large-scale…

Machine Learning · Computer Science 2020-06-11 William Fedus , Dibya Ghosh , John D. Martin , Marc G. Bellemare , Yoshua Bengio , Hugo Larochelle

Advances in reinforcement learning (RL) have resulted in recent breakthroughs in the application of artificial intelligence (AI) across many different domains. An emerging landscape of development environments is making powerful RL…

Machine Learning · Computer Science 2021-03-11 Edward W. Staley , Corban G. Rivera , Ashley J. Llorens

Atari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance…

Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment…

Machine Learning · Computer Science 2023-10-16 Christian A. Schiller

Active learning (AL) is a widely-used training strategy for maximizing predictive performance subject to a fixed annotation budget. In AL one iteratively selects training examples for annotation, often those for which the current model is…

Machine Learning · Computer Science 2019-11-05 David Lowell , Zachary C. Lipton , Byron C. Wallace

We introduce Meta Agents Research Environments (ARE), a research platform for scalable creation of environments, integration of synthetic or real applications, and execution of agentic orchestrations. ARE provides simple abstractions to…

Evaluation of deep reinforcement learning (RL) is inherently challenging. In particular, learned policies are largely opaque, and hypotheses about the behavior of deep RL agents are difficult to test in black-box environments. Considerable…

Machine Learning · Computer Science 2019-05-09 Emma Tosch , Kaleigh Clary , John Foley , David Jensen

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

Large Language Models (LLMs) are rapidly saturating existing benchmarks, necessitating new open-ended evaluations. We introduce the Factorio Learning Environment (FLE), based on the game of Factorio, that tests agents in long-term planning,…

Multiagent Systems · Computer Science 2025-03-14 Jack Hopkins , Mart Bakler , Akbir Khan

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

Artificial Intelligence · Computer Science 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

Machine Learning · Computer Science 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an…

Artificial Intelligence · Computer Science 2017-12-19 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Over the past decade, remarkable progress has been made in adopting deep neural networks to enhance the performance of conventional reinforcement learning. A notable milestone was the development of Deep Q-Networks (DQN), which achieved…

Systems and Control · Electrical Eng. & Systems 2025-07-14 Klinsmann Agyei , Pouria Sarhadi , Daniel Polani

Artificial Intelligence (AI) agents have rapidly evolved from specialized, rule-based programs to versatile, learning-driven autonomous systems capable of perception, reasoning, and action in complex environments. The explosion of data,…

Assisted by neural networks, reinforcement learning agents have been able to solve increasingly complex tasks over the last years. The simulation environment in which the agents interact is an essential component in any reinforcement…

Machine Learning · Computer Science 2018-09-03 Aqeel Labash , Ardi Tampuu , Tambet Matiisen , Jaan Aru , Raul Vicente

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

Machine Learning · Computer Science 2022-05-18 Dejan Markovikj