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200 papers

Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on…

Robotics · Computer Science 2025-01-24 Oliver Limoyo , Filip Marić , Matthew Giamou , Petra Alexson , Ivan Petrović , Jonathan Kelly

Gaussian graphical models are widely used to infer dependence structures. Bayesian methods are appealing to quantify uncertainty associated with structural learning, i.e., the plausibility of conditional independence statements given the…

Methodology · Statistics 2025-11-05 Deborah Sulem , Jack Jewson , David Rossell

Generating high fidelity identity-preserving faces with different facial attributes has a wide range of applications. Although a number of generative models have been developed to tackle this problem, there is still much room for further…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Dan Ma , Bin Liu , Zhao Kang , Jiayu Zhou , Jianke Zhu , Zenglin Xu

The computational cost of the boundary-condition-enforced immersed boundary method (IBM) increases in the order of $\mathcal{O}(N^2)$ as the number of Lagrangian points, $N$, increases. This is due to the time-consuming calculation of the…

Fluid Dynamics · Physics 2024-03-25 Manabu Saito , Ryoichi Kurose

This paper presents a novel method for solving partial differential equations on three-dimensional CAD geometries by means of immersed isogeometric discretizations that do not require quadrature schemes. It relies on a new developed…

Numerical Analysis · Mathematics 2021-07-20 Pablo Antolin , Thibaut Hirschler

This paper proposes an approach to learn generic multi-modal mesh surface representations using a novel scheme for fusing texture and geometric data. Our approach defines an inverse mapping between different geometric descriptors computed…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Bilal Taha , Munawar Hayat , Stefano Berretti , Naoufel Werghi

In this paper, we unify popular non-rigid registration methods for point sets and surfaces under our general framework, GiNGR. GiNGR builds upon Gaussian Process Morphable Models (GPMM) and hence separates modeling the deformation prior…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Dennis Madsen , Jonathan Aellen , Andreas Morel-Forster , Thomas Vetter , Marcel Lüthi

Anatomical structures such as the hippocampus, liver, and bones can be analyzed as orientable, closed surfaces. This permits the computation of volume, surface area, mean curvature, Gaussian curvature, and the Euler-Poincar\'e…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Bryce A Besler , Tannis D. Kemp , Andrew S. Michalski , Nils D. Forkert , Steven K. Boyd

This paper introduces a volume-conserving interface tracking algorithm on unstructured triangle meshes. We propose to discretize the interface via triangle edge cuts which represent the intersections between the interface and the triangle…

Graphics · Computer Science 2024-10-21 Mengdi Wang , Matthew Cong , Bo Zhu

Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent…

Robotics · Computer Science 2026-04-14 Xuan Yu , Yuxuan Xie , Changjian Jiang , Shichao Zhai , Rong Xiong , Yu Zhang , Yue Wang

We propose a boundary-corrected weak Galerkin mixed finite element method for solving elliptic interface problems in 2D domains with curved interfaces. The method is formulated on body-fitted polygonal meshes, where interface edges are…

Numerical Analysis · Mathematics 2025-02-06 Yongli Hou , Yi Liu , Yanqiu Wang

Real world images frequently exhibit multiple overlapping biases, including textures, watermarks, gendered makeup, scene object pairings, etc. These biases collectively impair the performance of modern vision models, undermining both their…

Computer Vision and Pattern Recognition · Computer Science 2025-09-05 Rajeev Ranjan Dwivedi , Ankur Kumar , Vinod K Kurmi

Immersed boundary methods are extensively used for simulations of dynamic solid objects interacting with fluids due to their computational efficiency and modelling flexibility compared to body-fitted grid methods. However, thin geometries,…

Fluid Dynamics · Physics 2022-03-14 Marin Lauber , Gabriel D. Weymouth , Georges Limbert

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes…

Graphics · Computer Science 2025-10-22 Bing Xu , Mukund Varma T , Cheng Wang , Tzumao Li , Lifan Wu , Bartlomiej Wronski , Ravi Ramamoorthi , Marco Salvi

Recent studies have shown remarkable success in face manipulation task with the advance of GANs and VAEs paradigms, but the outputs are sometimes limited to low-resolution and lack of diversity. In this work, we propose Additive Focal…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Shengju Qian , Kwan-Yee Lin , Wayne Wu , Yangxiaokang Liu , Quan Wang , Fumin Shen , Chen Qian , Ran He

Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

Computational Physics · Physics 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

Phase field modelling offers an extremely general framework to predict microstructural evolutions in complex systems. However, its computational implementation requires a discretisation scheme with a grid spacing small enough to preserve…

Computational Physics · Physics 2018-07-18 Alphonse Finel , Yann Le Bouar , Benoît Dabas , Benoît Appolaire

Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, several remaining issues hamper their widespread use. One of…

Graphics · Computer Science 2026-02-06 Jorge Condor , Nicolai Hermann , Mehmet Ata Yurtsever , Piotr Didyk

Using an interface inserted in a background mesh is an alternative way of constructing a complex geometrical shape with a relative low meshing efforts. However, this process may require special treatment of elements cut by the interface.…

Computational Engineering, Finance, and Science · Computer Science 2025-09-26 Guilherme Henrique Teixeira , Michael Loibl , Benjamin Marussig

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…