Related papers: GANDALF - Graphical Astrophysics code for N-body D…
We have designed and tested a new relativistic Lagrangian hydrodynamics code, which treats gravity in the conformally flat approximation to general relativity. We have tested the resulting code extensively, finding that it performs well for…
The parallel code NMAGIC is an implementation of a particle-based method to create made-to-measure models in agreement with observations of galaxies. It works by slowly correcting the particle weights of an evolving N-body system, until a…
We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA. Modern state-of-the-art simulations of planet formation require the use of a very high number of particles to accurately resolve planetary…
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement…
We introduce a numerical method to integrate tidal effects on collisional systems, using any definition of the external potential as a function of space and time. Rather than using a linearisation of the tidal field, this new method follows…
Cosmological N-body simulations of galaxies operate at the level of "star particles" with a mass resolution on the scale of thousands of solar masses. Turning these simulations into stellar mock catalogs requires "upsampling" the star…
We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable of following a collisionless fluid with the N-body method, and an ideal gas by means of smoothed particle hydrodynamics (SPH). Our…
Particle methods play an important role in the study of a wide variety of astrophysical fluid dynamics problems. The different methods currently in use are all variants of the so-called Smoothed Particle Hydrodynamics (SPH) scheme…
We review recent developments in the field of chemodynamical simulations of elliptical galaxies, highlighting (in an admittedly biased fashion) the work conducted with our cosmological N-body/SPH code GCD+. We have demonstrated previously…
We present a new 1-D multi-physics simulation code with use cases intended for, but not limited to, hydrodynamic escapeproblems of planetary atmospheres and planetary accretion models. Our formulation treats an arbitrary number of species…
The goal of generative models is to learn the intricate relations between the data to create new simulated data, but current approaches fail in very high dimensions. When the true data generating process is based on physical processes these…
We present the first-ever moving-mesh general relativistic hydrodynamics solver for static spacetimes as implemented in the code, MANGA. Our implementation builds on the architectures of MANGA and the numerical relativity Python package…
We provide a description of the SNSPH code--a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the…
Hydrodynamics is a difficult subject to teach in the classroom because most relevant problems must be solved numerically rather than analytically. While there are numerous public hydrodynamics codes, the complexity of production-level…
We have developed a fully parallel C++/MPI based simulation code for variable-density particle-laden turbulent flows. The fluid is represented through a uniform Eulerian staggered grid, while particles are modeled using a Lagrangian…
We have developed a parallel, simple, and fast hydrodynamics code for multi-dimensional, self-gravitating, adiabatic flows. Our primary motivation is the study of the non-linear evolution of white dwarf oscillations excited via tidal…
Planetary systems with several planets in compact orbital configurations such as TRAPPIST-1 are surely affected by tidal effects. Its study provides us with important insight about its evolution. We developed a second generation of a N-body…
We have developed a public code, Optab, that outputs Rosseland, Planck, and two-temperature Planck mean gas opacity tables for radiation hydrodynamics simulations in astrophysics. The code is developed for modern high-performance computing,…
Challenging stellar dynamical problems, such as the study of gravothermal oscillations in star clusters, have in the past initiated the very successful building of GRAPE special purpose computers. It is discussed, that present day tasks…
This paper focuses on the parallel implementation of a direct $N$-body method~(particle-particle algorithm) and the application of multiple GPUs for galactic dynamics simulations. Application of a hybrid OpenMP-CUDA technology is considered…