Related papers: Ray-tracing 3D dust radiative transfer with DART-R…
We present a new publicly available tool (DustPol) aimed to model the polarised thermal dust emission. The module DustPol, which is publicly available, is part of the ARTIST (Adaptable Radiative Transfer Innovations for Submillimetre…
3D detailed radiative transfer is computationally taxing, since the solution of the radiative transfer equation involves traversing the six dimensional phase space of the 3D domain. With modern supercomputers the hardware available for…
ART$^2$ is a 3D multi-wavelength Monte Carlo radiative transfer (RT) code that couples continuum and emission lines to track the propagation of photons and their interactions with the interstellar medium (ISM). The previous version of…
In this article we report the release of a new program for batch processing and visualization of powder diffraction data. The program, which is free-of-charge for non-commercial use and can be obtained with its detailed documentation from…
We present dust-attenuated and dust emission fluxes for sufficiently resolved galaxies in the EAGLE suite of cosmological hydrodynamical simulations, calculated with the SKIRT radiative transfer code. The post-processing procedure includes…
In 1992 the Far-Ultraviolet Space Telescope (FAUST) provided measurements of the ultraviolet (140-180nm) diffuse sky background at high, medium, and low Galactic latitudes. A significant fraction of the detected radiation was found to be of…
The continuously increasing amount of digital data generated by today's society asks for better storage solutions. This survey looks at a new generation of coding techniques designed specifically for the needs of distributed networked…
X-ray photons scattered by the interstellar medium carry information about dust distribution, dust grain model, scattering cross section, and the distance of the source; they also take longer time than unscattered photons to reach the…
We present the first radiative transfer (RT) model of a non-edge-on disk galaxy in which the large-scale geometry of stars and dust is self-consistently derived through fitting of multiwavelength imaging observations from the UV to the…
We implemented a real-time data processor (rta-dp) framework that can be used to develop real-time analysis pipelines and data handling systems to manage high-throughput data streams with distributed applications in the context of ground…
Aims. Monte Carlo Radiative Transfer (MCRT) simulations are a powerful tool for understanding the role of dust in astrophysical systems and its influence on observations. However, due to the strong coupling of the radiation field and medium…
A new dynamic system approach to the problem of radiative transfer inside scattering and absorbing media is presented, directly based on firsthand physical principles. This method, the Dynamic Radiative Transfer System (DRTS), calculates…
One of the few ways that we can understand the environment around dusty stars and how much material they contribute back to the Universe, is by fitting their brightness at different wavelengths with models that account for how the energy…
Accurate angular quadratures are crucial for the numerical solution of three-dimensional (3D) radiative transfer problems, especially when the spectral line polarisation produced by the scattering of anisotropic radiation is included. There…
The ultraviolet (UV) to sub-millimetre (submm) spectral energy distribution of galaxies can be roughly divided into two sections: the stellar emission (attenuated by dust) at UV to near-infrared wavelengths and dust emission at longer…
Density Functional Theory (DFT) is the de facto workhorse for large-scale electronic structure calculations in chemistry and materials science. While plane-wave DFT implementations remain the most widely used, real-space DFT provides…
We model the thermal effect of young stars on their surrounding environment in order to understand clustered star formation. We take radiative heating of dust, dust-gas collisional heating, cosmic-ray heating, and molecular cooling into…
We present a code for generating synthetic SEDs and intensity maps from Smoothed Particle Hydrodynamics simulation snapshots. The code is based on the Lucy (1999) Monte Carlo Radiative Transfer method, i.e. it follows discrete luminosity…
DFT calculations have become widespread in both chemistry and materials, because they usually provide useful accuracy at much lower computational cost than wavefunction-based methods. All practical DFT calculations require an approximation…
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…