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Neural implicit fields have recently emerged as a powerful representation method for multi-view surface reconstruction due to their simplicity and state-of-the-art performance. However, reconstructing thin structures of indoor scenes while…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Shaoxiang Wang , Yaxu Xie , Chun-Peng Chang , Christen Millerdurai , Alain Pagani , Didier Stricker

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes and rely on RGB-D sensors or pre-trained depth estimation…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Sicheng Yu , Chong Cheng , Yifan Zhou , Xiaojun Yang , Hao Wang

Surgical simulation is essential for medical training, enabling practitioners to develop crucial skills in a risk-free environment while improving patient safety and surgical outcomes. However, conventional methods for building simulation…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Zhenya Yang

Reconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are limited to frame rates below 30 FPS (frames per second),…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Yutian Chen , Shi Guo , Tianshuo Yang , Lihe Ding , Xiuyuan Yu , Jinwei Gu , Tianfan Xue

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Runfa Blark Li , Mahdi Shaghaghi , Keito Suzuki , Xinshuang Liu , Varun Moparthi , Bang Du , Walker Curtis , Martin Renschler , Ki Myung Brian Lee , Nikolay Atanasov , Truong Nguyen

Modern Gaussian Splatting methods have proven highly effective for real-time photorealistic rendering of 3D scenes. However, integrating semantic information into this representation remains a significant challenge, especially in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Roman Titkov , Egor Zubkov , Dmitry Yudin , Jaafar Mahmoud , Malik Mohrat , Gennady Sidorov

We introduce InFusionSurf, an innovative enhancement for neural radiance field (NeRF) frameworks in 3D surface reconstruction using RGB-D video frames. Building upon previous methods that have employed feature encoding to improve…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Seunghwan Lee , Gwanmo Park , Hyewon Son , Jiwon Ryu , Han Joo Chae

Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustness in dynamic environments. 3D Gaussian Splatting (3DGS),…

Robotics · Computer Science 2026-02-05 Li Wang , Ruixuan Gong , Yumo Han , Lei Yang , Lu Yang , Ying Li , Bin Xu , Huaping Liu , Rong Fu

Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Nikhil Keetha , Jay Karhade , Krishna Murthy Jatavallabhula , Gengshan Yang , Sebastian Scherer , Deva Ramanan , Jonathon Luiten

In this paper, a robust RGB-D SLAM system is proposed to utilize the structural information in indoor scenes, allowing for accurate tracking and efficient dense mapping on a CPU. Prior works have used the Manhattan World (MW) assumption to…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Raza Yunus , Yanyan Li , Federico Tombari

Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have emerged as powerful tools for 3D reconstruction and SLAM tasks. However, their performance depends heavily on accurate camera pose priors. Existing approaches attempt to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Qingsong Yan , Qiang Wang , Kaiyong Zhao , Jie Chen , Bo Li , Xiaowen Chu , Fei Deng

The introduction of the neural implicit representation has notably propelled the advancement of online dense reconstruction techniques. Compared to traditional explicit representations, such as TSDF, it improves the mapping completeness and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Yuqing Lan , Chenyang Zhu , Shuaifeng Zhi , Jiazhao Zhang , Zhoufeng Wang , Renjiao Yi , Yijie Wang , Kai Xu

In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Moran Li , Haibin Huang , Yi Zheng , Mengtian Li , Nong Sang , Chongyang Ma

Visual SLAM has regained attention due to its ability to provide perceptual capabilities and simulation test data for Embodied AI. However, traditional SLAM methods struggle to meet the demands of high-quality scene reconstruction, and…

Robotics · Computer Science 2025-09-03 Fan Zhu , Yifan Zhao , Ziyu Chen , Biao Yu , Hui Zhu

We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Robert Maier , Kihwan Kim , Daniel Cremers , Jan Kautz , Matthias Nießner

In this paper, we challenge the conventional notion in 3DGS-SLAM that rendering quality is the primary determinant of tracking accuracy. We argue that, compared to solely pursuing a perfect scene representation, it is more critical to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Shouhe Zhang , Dayong Ren , Sensen Song , Wenjie Li , Piaopiao Yu , Yurong Qian

Modern 3D laser-range scanners have a high data rate, making online simultaneous localization and mapping (SLAM) computationally challenging. Recursive state estimation techniques are efficient but commit to a state estimate immediately…

Robotics · Computer Science 2018-10-17 David Droeschel , Sven Behnke

This work presents a novel RGB-D SLAM approach to simultaneously segment, track and reconstruct the static background and large dynamic rigid objects that can occlude major portions of the camera view. Previous approaches treat dynamic…

Robotics · Computer Science 2022-01-17 Ran Long , Christian Rauch , Tianwei Zhang , Vladimir Ivan , Sethu Vijayakumar

3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives…

Robotics · Computer Science 2024-12-16 Lizhi Bai , Chunqi Tian , Jun Yang , Siyu Zhang , Masanori Suganuma , Takayuki Okatani

Gaussian Splatting SLAM (GS-SLAM) offers a notable improvement over traditional SLAM methods, enabling photorealistic 3D reconstruction that conventional approaches often struggle to achieve. However, existing GS-SLAM systems perform poorly…

Robotics · Computer Science 2025-08-12 Siyu Chen , Shenghai Yuan , Thien-Minh Nguyen , Zhuyu Huang , Chenyang Shi , Jin Jing , Lihua Xie