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This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…

Quantum Physics · Physics 2025-03-14 Theodore Andronikos

In this paper, we introduce a natural learning rule for mean field games with finite state and action space, the so-called myopic adjustment process. The main motivation for these considerations are the complex computations necessary to…

Optimization and Control · Mathematics 2020-09-01 Berenice Anne Neumann

Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

Computer Science and Game Theory · Computer Science 2007-05-23 Francis Chu , Joseph Y. Halpern

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates…

Computer Science and Game Theory · Computer Science 2017-02-22 Nicolas Basset , Gilles Geeraerts , Jean-François Raskin , Ocan Sankur

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

Optimization and Control · Mathematics 2026-02-17 Dean Kraizberg

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann

We address a central (and classical) issue in the theory of infinite games: the reduction of the memory size that is needed to implement winning strategies in regular infinite games (i.e., controllers that ensure correct behavior against…

Computer Science and Game Theory · Computer Science 2011-02-22 Marcus Gelderie , Michael Holtmann

We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…

Computer Science and Game Theory · Computer Science 2022-04-20 Krzysztof R. Apt , Sunil Simon

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

Artificial Intelligence · Computer Science 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

Systems of differential equations with state-dependent delay are considered. The delay dynamically depends on the state i.e. is governed by an additional differential equation. By applying the time transformations we arrive to constant…

Classical Analysis and ODEs · Mathematics 2017-06-29 A. V. Rezounenko

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

We provide an algorithm to find the value and an optimal strategy of the solitaire variant of the Ten Thousand dice game in the framework of Markov Control Processes. Once an optimal critical threshold is found, the set of non-stopping…

Optimization and Control · Mathematics 2014-05-30 Fabián Crocce , Ernesto Mordecki

Notion of strategy in game theory is static and presumably constructed before the game play. The static, pre-determined notion of strategies falls short analyzing perfect information games. Because, we, people, do not strategize as such…

Computer Science and Game Theory · Computer Science 2011-07-26 Can Baskent

A game-theoretic framework for time-inconsistent stopping problems where the time-inconsistency is due to the consideration of a non-linear function of an expected reward is developed. A class of mixed strategy stopping times that allows…

Optimization and Control · Mathematics 2020-01-23 Sören Christensen , Kristoffer Lindensjö

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

Strategic decision-making in uncertain and adversarial environments is crucial for the security of modern systems and infrastructures. A salient feature of many optimal decision-making policies is a level of unpredictability, or randomness,…

Computer Science and Game Theory · Computer Science 2024-05-03 Keith Paarporn , Rahul Chandan , Dan Kovenock , Mahnoosh Alizadeh , Jason R. Marden

Time delays are a common perturbation in systems with many states, such as networked, distributed, or decentralized systems. Current methods analyzing the stability of large systems with time delay typically produce very conservative…

Systems and Control · Computer Science 2017-10-31 George Armanious , Rick Lind

In this paper, we have considered the problem of general conclusive quantum state classification; the necessary and sufficient conditions for the existence of conclusive classification strategies have also been presented. Moreover, we have…

Quantum Physics · Physics 2007-05-23 Mei-Yu Wang , Feng-Li Yan

We consider the computational complexity of the question whether a certain strategy can be removed from a game by means of iterated elimination of dominated strategies. In particular, we study the influence of different definitions of…

Computational Complexity · Computer Science 2010-01-20 Arno Pauly
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