Related papers: Detecting Hands in Egocentric Videos: Towards Acti…
Real-time recognition of dynamic hand gestures from video streams is a challenging task since (i) there is no indication when a gesture starts and ends in the video, (ii) performed gestures should only be recognized once, and (iii) the…
Although First Person Vision systems can sense the environment from the user's perspective, they are generally unable to predict his intentions and goals. Since human activities can be decomposed in terms of atomic actions and interactions…
The availability and use of egocentric data are rapidly increasing due to the growing use of wearable cameras. Our aim is to study the effect (positive, neutral or negative) of egocentric images or events on an observer. Given egocentric…
In this study, we focus on the egocentric segmentation of arms to improve self-perception in Augmented Virtuality (AV). The main contributions of this work are: i) a comprehensive survey of segmentation algorithms for AV; ii) an Egocentric…
We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To…
The analysis and use of egocentric videos for robotic tasks is made challenging by occlusion due to the hand and the visual mismatch between the human hand and a robot end-effector. In this sense, the human hand presents a nuisance.…
Hand gesture detection is a well-explored area in computer vision with applications in various forms of Human-Computer Interactions. In this work, we propose a technique for simultaneous hand gesture classification, handedness detection,…
Perceiving the world from both egocentric (first-person) and exocentric (third-person) perspectives is fundamental to human cognition, enabling rich and complementary understanding of dynamic environments. In recent years, allowing the…
Event boundaries play a crucial role as a pre-processing step for detection, localization, and recognition tasks of human activities in videos. Typically, although their intrinsic subjectiveness, temporal bounds are provided manually as…
Vision-based person, hand or face detection approaches have achieved incredible success in recent years with the development of deep convolutional neural network (CNN). In this paper, we take the inherent correlation between the body and…
Recognizing Activities of Daily Living (ADLs) has a large number of health applications, such as characterize lifestyle for habit improvement, nursing and rehabilitation services. Wearable cameras can daily gather large amounts of image…
Inspired by the remarkable ability of the infant visual learning system, a recent study collected first-person images from children to analyze the `training data' that they receive. We conduct a follow-up study that investigates two…
The dynamic hand gesture recognition task has seen studies on various unimodal and multimodal methods. Previously, researchers have explored depth and 2D-skeleton-based multimodal fusion CRNNs (Convolutional Recurrent Neural Networks) but…
Human gaze offers rich supervisory signals for understanding visual attention in complex visual environments. In this paper, we propose Eyes on Target, a novel depth-aware and gaze-guided object detection framework designed for egocentric…
Egocentric vision consists in acquiring images along the day from a first person point-of-view using wearable cameras. The automatic analysis of this information allows to discover daily patterns for improving the quality of life of the…
Egocentric cameras are becoming increasingly popular and provide us with large amounts of videos, captured from the first person perspective. At the same time, surveillance cameras and drones offer an abundance of visual information, often…
With advances in data-driven machine learning research, a wide variety of prediction models have been proposed to capture spatio-temporal features for the analysis of video streams. Recognising actions and detecting action transitions…
Human interaction recognition is a challenging problem in computer vision and has been researched over the years due to its important applications. With the development of deep models for the human pose estimation problem, this work aims to…
Multi-view egocentric hand tracking is a challenging task and plays a critical role in VR interaction. In this report, we present a method that uses multi-view input images and camera extrinsic parameters to estimate both hand shape and…
Action recognition is currently one of the top-challenging research fields in computer vision. Convolutional Neural Networks (CNNs) have significantly boosted its performance but rely on fixed-size spatio-temporal windows of analysis,…