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Related papers: Guarding Path Polygons with Orthogonal Visibility

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We will consider some extensions of the polygonal art gallery problem. In a recent paper Morrison has shown the smallest (9 sides) example of an art gallery that cannot be observed by guards placed in every third corner. Author also…

Computational Geometry · Computer Science 2019-09-20 Eryk Lipka

Orthogonal graph drawings are used in applications such as UML diagrams, VLSI layout, cable plans, and metro maps. We focus on drawing planar graphs and assume that we are given an \emph{orthogonal representation} that describes the desired…

Computational Geometry · Computer Science 2025-08-14 Walter Didimo , Siddharth Gupta , Philipp Kindermann , Giuseppe Liotta , Alexander Wolff , Meirav Zehavi

Octilinear graph drawings are a standard paradigm extending the orthogonal graph drawing style by two additional slopes (+1 and -1). We are interested in two constrained drawing problems where the input specifies a so-called representation,…

Computational Geometry · Computer Science 2025-11-26 Henry Förster , Giacomo Ortali , Lena Schlip

We study self-approaching paths that are contained in a simple polygon. A self-approaching path is a directed curve connecting two points such that the Euclidean distance between a point moving along the path and any future position does…

Computational Geometry · Computer Science 2017-03-20 Prosenjit Bose , Irina Kostitsyna , Stefan Langerman

The point placement problem is to determine the positions of a set of $n$ distinct points, P = {p1, p2, p3, ..., pn}, on a line uniquely, up to translation and reflection, from the fewest possible distance queries between pairs of points.…

Data Structures and Algorithms · Computer Science 2012-10-16 Md. Shafiul Alam , Asish Mukhopadhyay

Most path planning problems among polygonal obstacles ask to find a path that avoids the obstacles and is optimal with respect to some measure or a combination of measures, for example an $u$-to-$v$ shortest path of clearance at least $c$,…

Computational Geometry · Computer Science 2018-07-26 Ovidiu Daescu , Hemant Malik

A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a…

Computational Geometry · Computer Science 2007-05-23 Mustaq Ahmed , Anna Lubiw

Detecting polygons defined by a set of line segments in a plane is an important step in analyzing vector drawings. This paper presents an approach combining several algorithms to detect basic polygons from arbitrary line segments. The…

Computational Geometry · Computer Science 2023-12-29 Alfredo Ferreira , Manuel J. Fonseca , Joaquim A. Jorge

We give a review of results on the minimum convex cover and maximum hidden set problems. In addition, we give some new results. First we show that it is NP-hard to determine whether a polygon has the same convex cover number as its hidden…

Computational Geometry · Computer Science 2026-04-30 Reilly Browne

Large graphs are difficult to represent, visualize, and understand. In this paper, we introduce "gate graph" - a new approach to perform graph simplification. A gate graph provides a simplified topological view of the original graph.…

Social and Information Networks · Computer Science 2016-11-18 Ning Ruan , Ruoming Jin , Yan Huang

Visibility graph of a polygon corresponds to its internal diagonals and boundary edges. For each vertex on the boundary of the polygon, we have a vertex in this graph and if two vertices of the polygon see each other there is an edge…

Computational Geometry · Computer Science 2024-02-22 Hossein Boomari , Mojtaba Ostovari , Alireza Zarei

Many problems in Discrete and Computational Geometry deal with simple polygons or polygonal regions. Many algorithms and data-structures perform considerably faster, if the underlying polygonal region has low local complexity. One obstacle…

Computational Geometry · Computer Science 2021-01-20 Fabian Klute , Meghana M. Reddy , Tillmann Miltzow

Given a simple polygon P in the plane, we present new algorithms and data structures for computing the weak visibility polygon from any query line segment in P. We build a data structure in O(n) time and O(n) space that can compute the…

Computational Geometry · Computer Science 2012-12-27 Danny Z. Chen , Haitao Wang

In this paper, we characterize planar point sets that can be partitioned into disjoint polygons of arbitrarily specified sizes. We provide an algorithm to construct such a partition, if it exists, in polynomial time. We show that this…

Computational Geometry · Computer Science 2016-05-19 Ajit Arvind Diwan , Bodhayan Roy

We investigate the problem of using mobile robots equipped with 2D range sensors to optimally guard perimeters or regions, i.e., 1D or 2D sets. Given such a set of arbitrary shape to be guarded, and $k$ mobile sensors where the $i$-th…

Robotics · Computer Science 2020-06-11 Si Wei Feng , Jingjin Yu

Given a line segment $I=[0,L]$, the so-called barrier, and a set of $n$ sensors with varying ranges positioned on the line containing $I$, the barrier coverage problem is to move the sensors so that they cover $I$, while minimising the…

Data Structures and Algorithms · Computer Science 2017-10-02 Serge Gaspers , Joachim Gudmundsson , Julián Mestre , Stefan Rümmele

In this paper, we consider the problem of representing graphs by polygons whose sides touch. We show that at least six sides per polygon are necessary by constructing a class of planar graphs that cannot be represented by pentagons. We also…

Computational Geometry · Computer Science 2015-03-19 Christian A. Duncan , Emden R. Gansner , Yifan Hu , Michael Kaufmann , Stephen G. Kobourov

Algorithmic approaches to exhaustive coverage have application in video games, enabling automatic game level exploration. Current designs use simple heuristics that frequently result in poor performance or exhibit unnatural behaviour. In…

Artificial Intelligence · Computer Science 2020-01-16 Wael Al Enezi , Clark Verbrugge

We perform structural and algorithmic studies of significantly generalized versions of the optimal perimeter guarding (OPG) problem. As compared with the original OPG where robots are uniform, in this paper, many mobile robots with…

Optimization and Control · Mathematics 2019-12-19 Si Wei Feng , Jingjin Yu

This paper considers the problem of computing the weak visibility polygon (WVP) of any query line segment pq (or WVP(pq)) inside a given simple polygon P. We present an algorithm that preprocesses P and creates a data structure from which…

Computational Geometry · Computer Science 2013-10-01 Mojtaba Nouri Bygi , Mohammad Ghodsi
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