English
Related papers

Related papers: A Computer Composes A Fabled Problem: Four Knights…

200 papers

We introduce a new artificial intelligence (AI) approach called, the 'Digital Synaptic Neural Substrate' (DSNS). It uses selected attributes from objects in various domains (e.g. chess problems, classical music, renowned artworks) and…

Artificial Intelligence · Computer Science 2016-09-21 Azlan Iqbal , Matej Guid , Simon Colton , Jana Krivec , Shazril Azman , Boshra Haghighi

We investigate the 'Digital Synaptic Neural Substrate' (DSNS) computational creativity approach further with respect to the size and quality of images that can be used to seed the process. In previous work we demonstrated how combining…

Artificial Intelligence · Computer Science 2016-09-23 Azlan Iqbal

The rapid advancement of Generative AI has raised significant questions regarding its ability to produce creative and novel outputs. Our recent work investigates this question within the domain of chess puzzles and presents an AI system…

Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also prefer to make…

Computer Vision and Pattern Recognition · Computer Science 2020-06-25 Maciej A. Czyzewski , Artur Laskowski , Szymon Wasik

Composition conventions are guidelines used by human composers in composing chess problems. They are particularly significant in composition tournaments. Examples include, not having any check in the first move of the solution and not…

Artificial Intelligence · Computer Science 2016-09-22 Azlan Iqbal

NNUE (Efficiently Updatable Neural Networks) has revolutionized chess engine development, with nearly all top engines adopting NNUE models to maintain competitive performance. A key challenge in NNUE training is the creation of high-quality…

Artificial Intelligence · Computer Science 2024-12-25 Daniel Tan , Neftali Watkinson Medina

We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained using a combination of…

Neural and Evolutionary Computing · Computer Science 2017-11-28 Eli David , Nathan S. Netanyahu , Lior Wolf

How many mutually non-attacking queens can be placed on a d-dimensional chessboard of size n? The n-queens problem in higher dimensions is a generalization of the well-known n-queens problem. We provide a comprehensive overview of…

Optimization and Control · Mathematics 2024-06-11 Tim Kunt

The present paper describes singing voice synthesis based on convolutional neural networks (CNNs). Singing voice synthesis systems based on deep neural networks (DNNs) are currently being proposed and are improving the naturalness of…

Audio and Speech Processing · Electrical Eng. & Systems 2020-04-23 Kazuhiro Nakamura , Shinji Takaki , Kei Hashimoto , Keiichiro Oura , Yoshihiko Nankaku , Keiichi Tokuda

How many mutually non-attacking queens can be placed on a d-dimensional chessboard of size n? The n-queens problem in higher dimensions is a generalization of the well-known n-queens problem. We present an integer programming formulation of…

Optimization and Control · Mathematics 2024-10-24 Tim Kunt

In recent years, deep neural networks (DNNs) achieved state-of-the-art performance on several computer vision tasks. However, the one typical drawback of these DNNs is the requirement of massive labeled data. Even though few-shot learning…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Venkata Satya Sai Ajay Daliparthi

Creative Problem Solving (CPS) is a sub-area within Artificial Intelligence (AI) that focuses on methods for solving off-nominal, or anomalous problems in autonomous systems. Despite many advancements in planning and learning, resolving…

Artificial Intelligence · Computer Science 2022-12-15 Evana Gizzi , Lakshmi Nair , Sonia Chernova , Jivko Sinapov

Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which…

Quantum Physics · Physics 2019-07-12 Christopher Cantwell

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

Artificial Intelligence · Computer Science 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

Identifying the configuration of chess pieces from an image of a chessboard is a problem in computer vision that has not yet been solved accurately. However, it is important for helping amateur chess players improve their games by…

Computer Vision and Pattern Recognition · Computer Science 2021-06-03 Georg Wölflein , Ognjen Arandjelović

This paper presents the Computoser hybrid probability/rule based algorithm for music composition (http://computoser.com) and provides a reference implementation. It addresses the issues of unpleasantness and lack of variation exhibited by…

Artificial Intelligence · Computer Science 2014-12-10 Bozhidar Bozhanov

Deep neural networks, (DNNs, a.k.a. NNs), have been widely used in various tasks and have been proven to be successful. However, the accompanied expensive computing and storage costs make the deployments in resource-constrained devices a…

Machine Learning · Computer Science 2023-08-01 Ye Tao , Wanwei Liu , Fu Song , Zhen Liang , Ji Wang , Hongxu Zhu

Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task…

Computer Vision and Pattern Recognition · Computer Science 2021-09-02 Haitao Yang , Zaiwei Zhang , Siming Yan , Haibin Huang , Chongyang Ma , Yi Zheng , Chandrajit Bajaj , Qixing Huang

Challenges for physical solitaire puzzle games are typically designed in advance by humans and limited in number. Alternatively, some games incorporate rules for stochastic setup, where the human solver randomly sets up the game board…

Artificial Intelligence · Computer Science 2019-05-28 Mark Goadrich , James Droscha

When comparing human with artificial intelligence, one major difference is apparent: Humans can generalize very broadly from sparse data sets because they are able to recombine and reintegrate data components in compositional manners. To…

Machine Learning · Computer Science 2020-10-21 Sarah Fabi , Sebastian Otte , Jonas Gregor Wiese , Martin V. Butz
‹ Prev 1 2 3 10 Next ›