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Related papers: A Fuzzy Control System for Inductive Video Games

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This paper explores the use of active and passive learning, i.e.\ active and passive techniques to infer state machine models of systems, for fuzzing. Fuzzing has become a very popular and successful technique to improve the robustness of…

Software Engineering · Computer Science 2024-06-13 Cristian Daniele , Seyed Behnam Andarzian , Erik Poll

Biological systems often choose actions without an explicit reward signal, a phenomenon known as intrinsic motivation. The computational principles underlying this behavior remain poorly understood. In this study, we investigate an…

Artificial Intelligence · Computer Science 2023-01-05 Stas Tiomkin , Ilya Nemenman , Daniel Polani , Naftali Tishby

This paper presents a novel approach combining inductive logic programming with reinforcement learning to improve training performance and explainability. We exploit inductive learning of answer set programs from noisy examples to learn a…

Artificial Intelligence · Computer Science 2025-01-14 Celeste Veronese , Daniele Meli , Alessandro Farinelli

This paper presents a fuzzy inference system for voltage/reactive power control in distribution substations. The purpose is go forward to automation distribution and its implementation in isolated power systems where control capabilities…

Systems and Control · Computer Science 2014-01-09 E. Vega-Fuentes , S. Leon-del Rosario , J. M. Cerezo-Sanchez , A. Vega-Martinez

Emotions have a major interactive role in defining how humans interact with their environment by encoding their perception to external events and accordingly, influencing their cognition and decision-making process. Therefore, increasing…

Human-Computer Interaction · Computer Science 2021-03-30 Mustaffa Alfatlawi

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

Human-Computer Interaction · Computer Science 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis

Student-generated multiple-choice questions (MCQs) revised by the instructor were used to design an educational game and to set part of the exam in the framework of an elementary course in Photonics. An anonymous survey among the students…

Physics Education · Physics 2019-01-23 Enrique Abad , Pilar Suárez , Julia Gil

The superiority and inferiority ranking (SIR) method is a generation of the well-known PROMETHEE method, which can be more efficient to deal with multi-criterion decision making (MCDM) problem. Intuitionistic fuzzy sets (IFSs), as an…

Artificial Intelligence · Computer Science 2011-07-07 Junyi Chai , James N. K. Liu

This paper describes the speed control of a DC series motor for an accurate and high-speed performance. A neural network based controlling operation with fuzzy modeling is suggested in this paper. The driver units of these machines are…

Other Computer Science · Computer Science 2009-12-22 G. MadhusudhanaRao , B. V. SankerRam

A great number of computer vision publications have focused on distinguishing between human action recognition and classification rather than the intensity of actions performed. Indexing the intensity which determines the performance of…

Artificial Intelligence · Computer Science 2020-03-27 Nihar Bendre , Nima Ebadi , John J Prevost , Paul Rad

We investigate whether naturalistic emotional human feedback can be directly exploited as a reward signal for training artificial agents via interactive human-in-the-loop reinforcement learning. To answer this question, we devise an…

Human-Computer Interaction · Computer Science 2022-03-03 Manuela Pollak , Andrea Salfinger , Karin Anna Hummel

How do cognitive agents decide what is the relevant information to learn and how goals are selected to gain this knowledge? Cognitive agents need to be motivated to perform any action. We discuss that emotions arise when differences between…

Robotics · Computer Science 2020-07-30 Guido Schillaci , Alejandra Ciria , Bruno Lara

In shared autonomy, a critical tension arises when an automated assistant must choose between obeying a human's instruction and deliberately overriding it to prevent harm. This safety-critical behavior is known as intelligent disobedience.…

Artificial Intelligence · Computer Science 2026-03-24 Benedikt Hornig , Reuth Mirsky

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

Machine Learning · Computer Science 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…

Artificial Intelligence · Computer Science 2019-06-12 Raluca D. Gaina , Matthew Stephenson

We examined prosodic entrainment in spoken dialogs separately for several dialog acts in cooperative and competitive games. Entrainment was measured for intonation features derived from a superpositional intonation stylization as well as…

Computation and Language · Computer Science 2018-10-31 Uwe D. Reichel , Katalin Mády , Jennifer Cole

In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning and remembering events and any related information such as…

Artificial Intelligence · Computer Science 2009-02-02 Usef Faghihi , Philippe Fournier-Viger , Roger Nkambou , Pierre Poirier , Andre Mayers

In this work, we explore the musical interface potential of the MindCube, an interactive device designed to study emotions. Embedding diverse sensors and input devices, this interface resembles a fidget cube toy commonly used to help users…

Human-Computer Interaction · Computer Science 2025-06-24 Fangzheng Liu , Lancelot Blanchard , Don D. Haddad , Joseph A. Paradiso

In this project, we designed a DC motor whose speed can be controlled by a PID controller. The proportional, integral and derivative gains (KP, KI, KD) of the PID controller are adjusted according to Fuzzy logic. First of all, the fuzzy…

Systems and Control · Electrical Eng. & Systems 2021-08-13 Messaadi Nassim , Amroun Abdelkader