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Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

Generating music with emotion similar to that of an input video is a very relevant issue nowadays. Video content creators and automatic movie directors benefit from maintaining their viewers engaged, which can be facilitated by producing…

Sound · Computer Science 2020-04-07 Gwenaelle Cunha Sergio , Minho Lee

In this paper, we introduce an extension of our presented cognitive-based emotion model [27][28]and [30], where we enhance our knowledge-based emotion unit of the architecture by embedding a fuzzy rule-based system to it. The model utilizes…

Robotics · Computer Science 2019-09-25 Mehdi Ghayoumi , Maryam Pourebadi

In this dissertation the practical speech emotion recognition technology is studied, including several cognitive related emotion types, namely fidgetiness, confidence and tiredness. The high quality of naturalistic emotional speech data is…

Sound · Computer Science 2017-09-28 Chengwei Huang

Fuzzy critic-based learning forms a reinforcement learning method based on dynamic programming. In this paper, an adaptive critic-based neuro-fuzzy system is presented for an unmanned bicycle. The only information available for the critic…

Systems and Control · Computer Science 2017-02-14 Ali Shafiekhani , Mohammad J. Mahjoob , Mehdi Akraminia

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the…

Artificial Intelligence · Computer Science 2020-01-24 David Melhart , Georgios N. Yannakakis , Antonios Liapis

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

AI technologies that sense student attention and emotions to enable more personalised teaching interventions are increasingly promoted, but raise pressing questions about student learning, well-being, and ethics. In particular, students'…

Human-Computer Interaction · Computer Science 2026-02-12 Bingyi Han , Ying Ma , Simon Coghlan , Dana McKay , George Buchanan , Wally Smith

Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a…

Human-Computer Interaction · Computer Science 2018-04-30 Shabnam Sadeghi Esfahlani , Silvia Cirstea , Alireza Sanaei , George Wilson

Increasing demands in performance and quality make drive systems fundamental parts in the progressive automation of industrial processes. Their conventional models become inappropriate and have limited scope if one requires a precise and…

Robotics · Computer Science 2007-05-23 P. J. Costa Branco , J. A. Dente

Due to their pedagogical advantages, large final projects in information visualization courses have become standard practice. Students take on a client--real or simulated--a dataset, and a vague set of goals to create a complete…

Human-Computer Interaction · Computer Science 2022-08-10 Eytan Adar , Elsie Lee-Robbins

Art objects can evoke certain emotions. Color is a fundamental element of visual art and plays a significant role in how art is perceived. This paper introduces a novel approach to classifying emotions in art using Fuzzy Sets. We employ a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Muragul Muratbekova , Pakizar Shamoi

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel…

The motivation behind mathematically modeling the human operator is to help explain the response characteristics of the complex dynamical system including the human manual controller. In this paper, we present two different fuzzy logic…

Biological Physics · Physics 2009-07-10 Tijana T. Ivancevic , Bojan Jovanovic , Sasa Markovic

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

This work aims to raise awareness among engineering students from different disciplines on the importance of feedback control. The proposal consists in comparing the performance of different control strategies in a laboratory session,…

Systems and Control · Electrical Eng. & Systems 2025-01-28 Aldo Jonathan Munoz-Vazquez

In this paper, a wavelet-based iterative learning control (WILC) scheme with Fuzzy PD feedback is presented for a pneumatic control system with nonsmooth nonlinearities and uncertain parameters. The wavelet transform is employed to extract…

Robotics · Computer Science 2008-05-01 C. E. Huang , J. S. Chen

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

Computers and Society · Computer Science 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers