Related papers: Optimal epidemic dissemination
$O(\log n)$ rounds has been a well known upper bound for rumor spreading using push&pull in the random phone call model (i.e., uniform gossip in the complete graph). A matching lower bound of $\Omega(\log n)$ is also known for this special…
We propose a new protocol solving the fundamental problem of disseminating a piece of information to all members of a group of n players. It builds upon the classical randomized rumor spreading protocol and several extensions. The main…
We develop a simple and generic method to analyze randomized rumor spreading processes in fully connected networks. In contrast to all previous works, which heavily exploit the precise definition of the process under investigation, we only…
We study a multi-call variant of the classic PUSH&PULL rumor spreading process where nodes can contact $k$ of their neighbors instead of a single one during both PUSH and PULL operations. We show that rumor spreading can be made faster at…
Push-Pull is a well-studied round-robin rumor spreading protocol defined as follows: initially a node knows a rumor and wants to spread it to all nodes in a network quickly. In each round, every informed node sends the rumor to a random…
We study the classical rumor spreading problem, which is used to spread information in an unknown network with $n$ nodes. We present the first protocol for any expander graph $G$ with $n$ nodes and minimum degree $\Theta(n)$ such that, the…
We establish a bound for the classic PUSH-PULL rumor spreading protocol on arbitrary graphs, in terms of the vertex expansion of the graph. We show that O(log^2(n)/\alpha) rounds suffice with high probability to spread a rumor from a single…
The Push, the Pull and the Push&Pull algorithms are well-studied rumor spreading protocols. In all three, in the beginning one node of a graph is informed. In the Push setting, every round every informed node chooses a neighbor uniformly at…
We revisit the classic problem of spreading a piece of information in a group of $n$ fully connected processors. By suitably adding a small dose of randomness to the protocol of Gasienic and Pelc (1996), we derive for the first time…
In this paper, we study PUSH-PULL style rumor spreading algorithms in the mobile telephone model, a variant of the classical telephone model in which each node can participate in at most one connection per round; i.e., you can no longer…
We study gossip algorithms for the fundamental rumor spreading problem, where the goal is to disseminate a rumor from a given source node to all nodes in an arbitrary (and unknown) graph. Gossip algorithms allow each node to call only one…
In the classic gossip-based model of communication for disseminating information in a network, in each time unit, every node $u$ is allowed to contact a single random neighbor $v$. If $u$ knows the data (rumor) to be disseminated, it…
Gossip algorithms spread information by having nodes repeatedly forward information to a few random contacts. By their very nature, gossip algorithms tend to be distributed and fault tolerant. If done right, they can also be fast and…
We propose and analyze a quasirandom analogue of the classical push model for disseminating information in networks ("randomized rumor spreading"). In the classical model, in each round each informed vertex chooses a neighbor at random and…
The randomized rumor spreading problem generates a big interest in the area of distributed algorithms due to its simplicity, robustness and wide range of applications. The two most popular communication paradigms used for spreading the…
We study gossip algorithms for the rumor spreading problem which asks each node to deliver a rumor to all nodes in an unknown network. Gossip algorithms allow nodes only to call one neighbor per round and have recently attracted attention…
We study the randomized rumor spreading algorithm \emph{pull} on complete graphs with $n$ vertices. Starting with one informed vertex and proceeding in rounds, each vertex yet uninformed connects to a neighbor chosen uniformly at random and…
We present the first provably almost-optimal gossip-based algorithms for aggregate computation that are both time optimal and message-optimal. Given a $n$-node network, our algorithms guarantee that all the nodes can compute the common…
Broadcasting algorithms are important building blocks of distributed systems. In this work we investigate the typical performance of the classical and well-studied push model. Assume that initially one node in a given network holds some…
Consider a fully connected network of nodes, some of which have a piece of data to be disseminated to the whole network. We analyze the following push-type epidemic algorithm: in each push round, every node that has the data, i.e., every…