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We formulate and analyze a heterogeneous random hypergraph model, and we provide an achieveability result for recovery of hyperedges from the observed projected graph. We observe a projected graph which combines random hyperedges across all…
We give an algorithm that reduces the straight skeleton to the motorcycle graph in $O(n\log n)$ time for simple polygons and $O(n(\log n)\log m)$ time for a planar straight line graph (PSLG) with $m$ connected components. This improves on…
A graph is $\ell$-reconstructible if it is determined by its multiset of induced subgraphs obtained by deleting $\ell$ vertices. We prove that strongly regular graphs with at least six vertices are $2$-reconstructible.
In this brief paper, a simple and fast computational method, the Planar Visibility Graph Networks Algorithm was proposed based on the famous Visibility Graph Algorithm, which can fulfill converting two dimensional timeseries into a planar…
Time-evolving or temporal graphs gain more and more popularity when studying the behavior of complex networks. In this context, the multistage view on computational problems is among the most natural frameworks. Roughly speaking, herein one…
Given a static vertex-selection problem (e.g. independent set, dominating set) on a graph, we can define a corresponding temporally satisfying reconfiguration problem on a temporal graph which asks for a sequence of solutions to the…
We revisit the algorithmic problem of reconstructing a graph from homomorphism counts that has first been studied in (B\"oker et al., STACS 2024): given graphs $F_1,\ldots,F_k$ and counts $m_1,\ldots,m_k$, decide if there is a graph $G$…
In this paper we consider the problem of reconstructing a hidden weighted hypergraph of constant rank using additive queries. We prove the following: Let $G$ be a weighted hidden hypergraph of constant rank with n vertices and $m$…
The graph reconstruction problem has been extensively studied under various query models. In this paper, we propose a new query model regarding the number of connected components, which is one of the most basic and fundamental graph…
The Path Contraction and Cycle Contraction problems take as input an undirected graph $G$ with $n$ vertices, $m$ edges and an integer $k$ and determine whether one can obtain a path or a cycle, respectively, by performing at most $k$ edge…
Computing the state-space topology of a dynamical system from scalar data requires accurate reconstruction of those dynamics and construction of an appropriate simplicial complex from the results. The reconstruction process involves a…
Consider two entities with constant but not necessarily equal velocities, moving on two given piece-wise linear trajectories inside a simple polygon $P$. The Trajectory Range Visibility problem deals with determining the sub-trajectories on…
Graph isomorphism is an important computer science problem. The problem for the general case is unknown to be in polynomial time. The base algorithm for the general case works in quasi-polynomial time. The solutions in polynomial time for…
An ortho-polygon visibility representation $\Gamma$ of a $1$-plane graph $G$ (OPVR of $G$) is an embedding preserving drawing that maps each vertex of $G$ to a distinct orthogonal polygon and each edge of $G$ to a vertical or horizontal…
Blind and Mani (1987) proved that the entire combinatorial structure (the vertex-facet incidences) of a simple convex polytope is determined by its abstract graph. Their proof is not constructive. Kalai (1988) found a short, elegant, and…
In this paper we introduce the horizon visibility graph, a simple extension to the popular horizontal visibility graph representation of a time series, and show that it possesses a rigorous mathematical foundation in computational algebraic…
This work considers stepsize schedules for gradient descent on smooth convex objectives. We extend the existing literature and propose a unified technique for constructing stepsizes with analytic bounds for an arbitrary number of…
We study the problem of computing the diameter and the mean distance of a continuous graph, i.e., a connected graph where all points along the edges, instead of only the vertices, must be taken into account. It is known that for continuous…
We introduce and study level-planar straight-line drawings with a fixed number $\lambda$ of slopes. For proper level graphs, we give an $O(n \log^2 n / \log \log n)$-time algorithm that either finds such a drawing or determines that no such…
We consider the following two algorithmic problems: given a graph $G$ and a subgraph $H\subseteq G$, decide whether $H$ is an isometric or a geodesically convex subgraph of $G$. It is relatively easy to see that the problems can be solved…