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This article reviews meta-learning also known as learning-to-learn which seeks rapid and accurate model adaptation to unseen tasks with applications in highly automated AI, few-shot learning, natural language processing and robotics. Unlike…

Machine Learning · Computer Science 2020-10-27 Huimin Peng

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

Artificial Intelligence · Computer Science 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

Successfully navigating a complex environment to obtain a desired outcome is a difficult task, that up to recently was believed to be capable only by humans. This perception has been broken down over time, especially with the introduction…

Machine Learning · Computer Science 2019-11-12 Joshua Hare

Recently, deep learning has been advancing the state of the art in artificial intelligence to a new level, and humans rely on artificial intelligence techniques more than ever. However, even with such unprecedented advancements, the lack of…

Human-Computer Interaction · Computer Science 2018-04-10 Jaegul Choo , Shixia Liu

This research aims to explore the application of deep learning in autonomous driving computer vision technology and its impact on improving system performance. By using advanced technologies such as convolutional neural networks (CNN),…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Jingyu Zhang , Jin Cao , Jinghao Chang , Xinjin Li , Houze Liu , Zhenglin Li

We discuss the development of novel deep learning algorithms to enable real-time regression analysis for time series data. We showcase the application of this new method with a timely case study, and then discuss the applicability of this…

Machine Learning · Computer Science 2018-05-09 E. A. Huerta , Daniel George , Zhizhen Zhao , Gabrielle Allen

Video super-resolution (VSR) is a prominent research topic in low-level computer vision, where deep learning technologies have played a significant role. The rapid progress in deep learning and its applications in VSR has led to a…

Image and Video Processing · Electrical Eng. & Systems 2025-06-05 Arbind Agrahari Baniya , Tsz-Kwan Lee , Peter Eklund , Sunil Aryal

Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered…

Computer Vision and Pattern Recognition · Computer Science 2020-12-14 Yi Zhu , Xinyu Li , Chunhui Liu , Mohammadreza Zolfaghari , Yuanjun Xiong , Chongruo Wu , Zhi Zhang , Joseph Tighe , R. Manmatha , Mu Li

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

Software Engineering · Computer Science 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

Computer Science and Game Theory · Computer Science 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

Machine Learning · Computer Science 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

The remarkable progress in computer vision over the last few years is, by and large, attributed to deep learning, fueled by the availability of huge sets of labeled data, and paired with the explosive growth of the GPU paradigm. While…

Computer Vision and Pattern Recognition · Computer Science 2022-07-01 Alessandro Betti , Marco Gori , Stefano Melacci

Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

Human-Computer Interaction · Computer Science 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha

The field of deep learning has witnessed a remarkable shift towards extremely compute- and memory-intensive neural networks. These newer larger models have enabled researchers to advance state-of-the-art tools across a variety of fields.…

Machine Learning · Computer Science 2022-07-04 Daniel Nichols , Siddharth Singh , Shu-Huai Lin , Abhinav Bhatele

In recent years, deep learning has made great progress in many fields such as image recognition, natural language processing, speech recognition and video super-resolution. In this survey, we comprehensively investigate 33 state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Hongying Liu , Zhubo Ruan , Peng Zhao , Chao Dong , Fanhua Shang , Yuanyuan Liu , Linlin Yang , Radu Timofte

In recent years, deep learning using neural network architecture, i.e. deep neural networks, has been on the frontier of computer science research. It has even lead to superhuman performance in some problems, e.g., in computer vision, games…

Machine Learning · Computer Science 2022-04-07 Maciej Świechowski

The cybersecurity threat landscape has lately become overly complex. Threat actors leverage weaknesses in the network and endpoint security in a very coordinated manner to perpetuate sophisticated attacks that could bring down the entire…

Cryptography and Security · Computer Science 2022-06-07 Mohit Sewak , Sanjay K. Sahay , Hemant Rathore

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

In this paper, a detailed study on crime classification and prediction using deep learning architectures is presented. We examine the effectiveness of deep learning algorithms on this domain and provide recommendations for designing and…

Machine Learning · Computer Science 2018-12-04 Panagiotis Stalidis , Theodoros Semertzidis , Petros Daras
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