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We propose a novel planning technique for satisfying tasks specified in temporal logic in partially revealed environments. We define high-level actions derived from the environment and the given task itself, and estimate how each action…

We propose a universal Graph Neural Network architecture which can be trained as an end-2-end search heuristic for any Constraint Satisfaction Problem (CSP). Our architecture can be trained unsupervised with policy gradient descent to…

Artificial Intelligence · Computer Science 2022-08-23 Jan Tönshoff , Berke Kisin , Jakob Lindner , Martin Grohe

Policy gradient methods have shown success in learning control policies for high-dimensional dynamical systems. Their biggest downside is the amount of exploration they require before yielding high-performing policies. In a lifelong…

Machine Learning · Computer Science 2020-10-23 Jorge A. Mendez , Boyu Wang , Eric Eaton

Conventional reinforcement learning (RL) methods can successfully solve a wide range of sequential decision problems. However, learning policies that can generalize predictably across multiple tasks in a setting with non-Markovian reward…

Machine Learning · Computer Science 2024-06-04 Guillermo Infante , David Kuric , Anders Jonsson , Vicenç Gómez , Herke van Hoof

Being able to rapidly respond to the changing scenes and traffic situations by generating feasible local paths is of pivotal importance for car autonomy. We propose to train a deep neural network (DNN) to plan feasible and nearly-optimal…

Robotics · Computer Science 2023-01-26 Piotr Kicki , Tomasz Gawron , Krzysztof Ćwian , Mete Ozay , Piotr Skrzypczyński

Recently, several studies have explored the use of neural network to solve different routing problems, which is an auspicious direction. These studies usually design an encoder-decoder based framework that uses encoder embeddings of nodes…

Artificial Intelligence · Computer Science 2021-09-13 Zongtao Liu , Jing Xu , Jintao Su , Tao Xiao , Yang Yang

Deep neural networks obtained by standard training have been constantly plagued by adversarial examples. Although adversarial training demonstrates its capability to defend against adversarial examples, unfortunately, it leads to an…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Hongjun Wang , Yisen Wang

Deep Reinforcement Learning (DRL) has become a powerful strategy to solve complex decision making problems based on Deep Neural Networks (DNNs). However, it is highly data demanding, so unfeasible in physical systems for most applications.…

Machine Learning · Computer Science 2018-10-02 Rodrigo Pérez-Dattari , Carlos Celemin , Javier Ruiz-del-Solar , Jens Kober

We focus on reinforcement learning (RL) in relational problems that are naturally defined in terms of objects, their relations, and object-centric actions. These problems are characterized by variable state and action spaces, and finding a…

Machine Learning · Computer Science 2023-08-28 Jaromír Janisch , Tomáš Pevný , Viliam Lisý

It is crucial to ask how agents can achieve goals by generating action plans using only partial models of the world acquired through habituated sensory-motor experiences. Although many existing robotics studies use a forward model…

Robotics · Computer Science 2020-06-01 Takazumi Matsumoto , Jun Tani

The increasing demand for autonomous systems in complex and dynamic environments has driven significant research into intelligent path planning methodologies. For decades, graph-based search algorithms, linear programming techniques, and…

This work considers the problem of control and resource scheduling in networked systems. We present DIRA, a Deep reinforcement learning based Iterative Resource Allocation algorithm, which is scalable and control-aware. Our algorithm is…

Systems and Control · Computer Science 2019-09-24 Adrian Redder , Arunselvan Ramaswamy , Daniel E. Quevedo

Continual learning (CL) in deep neural networks (DNNs) involves incrementally accumulating knowledge in a DNN from a growing data stream. A major challenge in CL is that non-stationary data streams cause catastrophic forgetting of…

Machine Learning · Computer Science 2024-05-02 Md Yousuf Harun , Jhair Gallardo , Junyu Chen , Christopher Kanan

Subgraph GNNs are provably expressive neural architectures that learn graph representations from sets of subgraphs. Unfortunately, their applicability is hampered by the computational complexity associated with performing message passing on…

Machine Learning · Computer Science 2024-03-22 Beatrice Bevilacqua , Moshe Eliasof , Eli Meirom , Bruno Ribeiro , Haggai Maron

We introduce the value iteration network (VIN): a fully differentiable neural network with a `planning module' embedded within. VINs can learn to plan, and are suitable for predicting outcomes that involve planning-based reasoning, such as…

Artificial Intelligence · Computer Science 2017-03-22 Aviv Tamar , Yi Wu , Garrett Thomas , Sergey Levine , Pieter Abbeel

Deep reinforcement learning methods have achieved state-of-the-art results in a variety of challenging, high-dimensional domains ranging from video games to locomotion. The key to success has been the use of deep neural networks used to…

Machine Learning · Computer Science 2020-11-17 Hiteshi Sharma , Rahul Jain

Deep reinforcement learning (DRL) has emerged as a powerful framework for solving sequential decision-making problems, achieving remarkable success in a wide range of applications, including game AI, autonomous driving, biomedicine, and…

Machine Learning · Computer Science 2025-05-14 Yinghan Sun , Hongxi Wang , Hua Chen , Wei Zhang

This work presents a modular and hierarchical approach to learn policies for exploring 3D environments, called `Active Neural SLAM'. Our approach leverages the strengths of both classical and learning-based methods, by using analytical path…

Computer Vision and Pattern Recognition · Computer Science 2020-04-13 Devendra Singh Chaplot , Dhiraj Gandhi , Saurabh Gupta , Abhinav Gupta , Ruslan Salakhutdinov

We present a framework for learning to guide geometric task and motion planning (GTAMP). GTAMP is a subclass of task and motion planning in which the goal is to move multiple objects to target regions among movable obstacles. A standard…

Robotics · Computer Science 2022-03-10 Beomjoon Kim , Luke Shimanuki , Leslie Pack Kaelbling , Tomás Lozano-Pérez

A long-standing goal in deep learning has been to characterize the learning behavior of black-box models in a more interpretable manner. For graph neural networks (GNNs), considerable advances have been made in formalizing what functions…

Machine Learning · Computer Science 2024-06-19 Chenxiao Yang , Qitian Wu , David Wipf , Ruoyu Sun , Junchi Yan