Related papers: Magic Tours of Knight in 4x4x4 Cube
The author has constructed and enumerated tours of knight having various magic properties on 4 x n and 6 x n boards. 16 magic tours of knight have been discovered on 4 x 18 board, 88 on 4 x 20 board, 464 on 4 x 22 board, 2076 on 4 x 24…
A knight's tour on a board is a sequence of knight moves that visits each square exactly once. A knight's tour on a square board is called magic knight's tour if the sum of the numbers in each row and column is the same (magic constant).…
Non-crossing knight's tours in 3-dimension is a new field of research. The author has shown its possibility in small cuboids and in cubes up to 8x8x8 size. It can also be extended to larger size cubes and cuboids. The author has achieved…
We review the state of the art in the problem of counting the number open knight tours, since the publication in internet of a computation of this quantity.
The aim of the paper is to enumerate all closed knight paths of length n over a square board of size n+1. The closed knight paths of length 4, 6 and 8 are classified up to equivalence. We determine that there are exactly 3 equivalence…
The problem of existence of closed knight tours for rectangular chessboards was solved by Schwenk in 1991. Last year, in 2011, DeMaio and Mathew provide an extension of this result for 3-dimensional rectangular boards. In this article, we…
There are 880 magic squares of size 4 by 4, and 275,305,224 of size 5 by 5. It seems very difficult if not impossible to count exactly the number of higher order magic squares. We propose a method to estimate these numbers by Monte Carlo…
In this paper we are concerned with knight's tours on high-dimensional boards. Our main aim is to show that on the $d$-dimensional board $[n]^d$, with $n$ even, there is always a knight's tour provided that $n$ is sufficiently large. In…
A magic SET square is a 3 by 3 table of SET cards such that each row, column, diagonal, and anti-diagonal is a set. We allow the following transformations of the square: shuffling features, shuffling values within the features, rotations…
In this paper, we present the problem of counting magic squares and we focus on the case of multiplicative magic squares of order 4. We give the exact number of normal multiplicative magic squares of order 4 with an original and complete…
A knight's tour is often represented as a broken line connecting the centers of successively visited squares. We say that two knight moves form a cross if the midpoints of their respective segments coincide. We show that no knight tour…
A whirling knight's tour is a Hamiltonian cycle in the digraph of counter-clockwise knight steps about the centre of an $n \times n$ board; its coil count $c$ is the winding number around the centre. We prove that no such tour with $c =…
Using computational algebraic geometry techniques and Hilbert bases of polyhedral cones we derive explicit formulas and generating functions for the number of magic squares and magic cubes.
We show that the maximal number of planes in a complex smooth cubic fourfold in ${\mathbb P}^5$ is $405$, realized by the Fermat cubic only; the maximal number of real planes in a real smooth cubic fourfold is $357$, realized by the…
The Knight's Tour problem consists of finding a Hamiltonian path for the knight on a given set of points so that the knight can visit exactly once every vertex of the mentioned set. In the present paper, we provide a $5$-dimensional…
Flip-graph connectedness is established here for the vertex set of the 4-dimensional cube. It is found as a consequence that this vertex set has 92 487 256 triangulations, partitioned into 247 451 symmetry classes.
Puzzles based on coloured cubes and other coloured geometrical figures have a long history in the recreational mathematical literature. One of the most commercially famous of these puzzles is the Instant Insanity that consists of four…
How many moves does it take to solve Rubik's Cube? Positions are known that require 20 moves, and it has already been shown that there are no positions that require 27 or more moves; this is a surprisingly large gap. This paper describes a…
Explicit algorithms are developed for constructing odd order n pandiagonal latin cubes in 3 and 4 dimensions, and these are used to construct pandiagonal magic cubes and 4 dimensional hypercubes, respectively. It is established that these…
This article answers an important theoretical question: How many different subdivisions of the hexahedron into tetrahedra are there? It is well known that the cube has five subdivisions into 6 tetrahedra and one subdivision into 5…