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The raising availability of 3D cameras and dramatic improvement of computer vision algorithms in the recent decade, accelerated the research of automatic movement assessment solutions. Such solutions can be implemented at home, using…
One-shot action recognition allows the recognition of human-performed actions with only a single training example. This can influence human-robot-interaction positively by enabling the robot to react to previously unseen behaviour. We…
Human Action Recognition (HAR) aims to understand human behavior and assign a label to each action. It has a wide range of applications, and therefore has been attracting increasing attention in the field of computer vision. Human actions…
With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective,…
Skeleton-based action recognition has recently made significant progress. However, data imbalance is still a great challenge in real-world scenarios. The performance of current action recognition algorithms declines sharply when training…
3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…
In visual surveillance systems, it is necessary to recognize the behavior of people handling objects such as a phone, a cup, or a plastic bag. In this paper, to address this problem, we propose a new framework for recognizing object-related…
Human action recognition is crucial in computer vision systems. However, in real-world scenarios, human actions often fall outside the distribution of training data, requiring a model to both recognize in-distribution (ID) actions and…
In this paper, we tackle the problem of action recognition using body skeletons extracted from video sequences. Our approach lies in the continuity of recent works representing video frames by Gramian matrices that describe a trajectory on…
This article proposes a novel attention-based body pose encoding for human activity recognition that presents a enriched representation of body-pose that is learned. The enriched data complements the 3D body joint position data and improves…
3D skeleton-based human action recognition has emerged as a powerful alternative to traditional RGB and depth-based approaches, offering robustness to environmental variations, computational efficiency, and enhanced privacy. Despite…
Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…
Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The…
Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term…
Adversarial attack has inspired great interest in computer vision, by showing that classification-based solutions are prone to imperceptible attack in many tasks. In this paper, we propose a method, SMART, to attack action recognizers which…
Video based fall detection accuracy has been largely improved due to the recent progress on deep convolutional neural networks. However, there still exists some challenges, such as lighting variation, complex background, which degrade the…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…
Human actions involve complex pose variations and their 2D projections can be highly ambiguous. Thus 3D spatio-temporal or 4D (i.e., 3D+T) human skeletons, which are photometric and viewpoint invariant, are an excellent alternative to 2D+T…
Human action recognition from skeletal data is an important and active area of research in which the state of the art has not yet achieved near-perfect accuracy on many well-known datasets. In this paper, we introduce the Distribution of…
In recent years, there has been renewed interest in developing methods for skeleton-based human action recognition. A skeleton sequence can be naturally represented as a high-order tensor time series. In this paper, we model and analyze…