Related papers: Eccentricity Effects on Blur and Depth Perception
Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest -- for instance, an important feature in a scientific visualization. These features appear to pop out and can be recognized by…
Saliency modulation has significant potential for various applications. In our pursuit of implementing saliency modulation for optical see-through near-eye displays, we decided to introduce a blur effect to reduce the sharpness of specific…
Visual prostheses are designed to restore partial functional vision in patients with total vision loss. Retinal visual prostheses provide limited capabilities as a result of low resolution, limited field of view and poor dynamic range.…
Many augmented reality (AR) applications operate within near-field reaching distances, and require matching the depth of a virtual object with a real object. The accuracy of this matching was measured in three experiments, which examined…
Visual Search is referred to the task of finding a target object among a set of distracting objects in a visual display. In this paper, based on an independent analysis of the COCO-Search18 dataset, we investigate how the performance of…
Visuospatial attention and gaze control depend on the interaction of foveal and peripheral processing. The foveal and peripheral regions of the visual field are differentially sensitive to parts of the spatial-frequency spectrum. In two…
Driver cognitive distraction is a major cause of road collisions and remains difficult to detect. Unlike manual or visual distraction, cognitive distraction is diverted by thoughts unrelated to driving, even when the driver appears visually…
Crowding is a visual effect suffered by humans, in which an object that can be recognized in isolation can no longer be recognized when other objects, called flankers, are placed close to it. In this work, we study the effect of crowding in…
For humans, understanding the relationships between objects using visual signals is intuitive. For artificial intelligence, however, this task remains challenging. Researchers have made significant progress studying semantic relationship…
Vergence is widely used as a proxy for depth perception and spatial attention in immersive and real-world eye-tracking studies. In this paper, we investigate how pupil size artefacts affect vergence estimates during real physical depth…
Vision-Language Models (VLMs) have been shown to be blind, often underutilizing their visual inputs even on tasks that require visual reasoning. In this work, we demonstrate that VLMs are selectively blind. They modulate the amount of…
Vision transformers using self-attention or its proposed alternatives have demonstrated promising results in many image related tasks. However, the underpinning inductive bias of attention is not well understood. To address this issue, this…
Object recognition in the presence of background clutter and distractors is a central problem both in neuroscience and in machine learning. However, the performance level of the models that are inspired by cortical mechanisms, including…
Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly…
Predicting where people look in natural scenes has attracted a lot of interest in computer vision and computational neuroscience over the past two decades. Two seemingly contrasting categories of cues have been proposed to influence where…
Inspired by human vision, we propose a new periphery-fovea multi-resolution driving model that predicts vehicle speed from dash camera videos. The peripheral vision module of the model processes the full video frames in low resolution. Its…
Vision-Language Models (VLMs) have demonstrated remarkable success across diverse visual tasks, yet their performance degrades in complex visual environments. While existing enhancement approaches require additional training, rely on…
Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the…
This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…
In the present paper, we discuss the design of a projection system with curved display and its enhancement by variably adjusting the curvature. We demonstrate that the focal surface curvature varies significantly with a change of the object…