Related papers: Communicating Timed Processes with Perfect Timed C…
Parametric timed automata (PTA) are a powerful formalism to model and reason about concurrent systems with some unknown timing delays. In this paper, we address the (untimed) language- and trace-preservation problems: given a reference…
We consider mutual information between release times and capture times for a set of M identical quanta traveling independently from a source to a target. The quanta are immediately captured upon arrival, first-passage times are assumed…
We examine verification of concurrent programs under the total store ordering (TSO) semantics used by the x86 architecture. In our model, threads manipulate variables over infinite domains and they can check whether variables are related…
Given the versatility of timed automata a huge body of work has evolved that considers extensions of timed automata. One extension that has received a lot of interest is timed automata with a, possibly unbounded, stack, also called the…
In this paper, we study the program-point reachability problem of concurrent pushdown systems that communicate via unbounded and unordered message buffers. Our goal is to relax the common restriction that messages can only be retrieved by a…
Multi-stack pushdown systems are a well-studied model of concurrent computation using threads with first-order procedure calls. While, in general, reachability is undecidable, there are numerous restrictions on stack behaviour that lead to…
Multi-priced timed automata (MPTA) are timed automata with observer variables whose derivatives can change from one location to another. Observers are write-only variables, that is, they do not affect the control flow of the automaton; thus…
A popular method for solving reachability in timed automata proceeds by enumerating reachable sets of valuations represented as zones. A na\"ive enumeration of zones does not terminate. Various termination mechanisms have been studied over…
This paper is about reachability analysis in a restricted subclass of multi-pushdown automata. We assume that the control states of an automaton are partially ordered, and all transitions of an automaton go downwards with respect to the…
Tree Regular Model Checking (TRMC) is the name of a family of techniques for analyzing infinite-state systems in which states are represented by terms, and sets of states by Tree Automata (TA). The central problem in TRMC is to decide…
The pairwise reachability problem for a multi-threaded program asks, given control locations in two threads, whether they can be simultaneously reached in an execution of the program. The problem is important for static analysis and is used…
A control system consists of a plant component and a controller which periodically computes a control input for the plant. We consider systems where the controller is implemented by a feedforward neural network with ReLU activations. The…
Lossy channel systems (LCSs) are systems of finite state automata that communicate via unreliable unbounded fifo channels. In order to circumvent the undecidability of model checking for nondeterministic LCSs, probabilistic models have been…
We derive key features of the Age-of-Information distribution in a system whose activities are strictly limited to periodic instances on a global time grid. In particular, one agent periodically generates updates while the other agent…
Interrupt Timed Automata (ITA) form a subclass of stopwatch automata where reachability and some variants of timed model checking are decidable even in presence of parameters. They are well suited to model and analyze real-time operating…
In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have bounded state, remain undecidable when players have a rate…
In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…
In three spatial dimensions, communication channels are free to pass over or under each other so as to cross without intersecting; in two dimensions, assuming channels of strictly positive thickness, this is not the case. It is natural,…
A channel machine consists of a finite controller together with several fifo channels; the controller can read messages from the head of a channel and write messages to the tail of a channel. In this paper, we focus on channel machines with…
In this paper, we study asynchronous consensus problems of continuous-time multi-agent systems with discontinuous information transmission. The proposed consensus control strategy is implemented only based on the state information at some…