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This paper describes a system developed to help University students get more from their online lectures, tutorials, laboratory and other live sessions. We do this by logging their attention levels on their laptops during live Zoom sessions…

Multimedia · Computer Science 2021-01-19 Hyowon Lee , Mingming Liu , Hamza Riaz , Navaneethan Rajasekaren , Michael Scriney , Alan F. Smeaton

The Covid-19 pandemic outbreak has forced all courses to be carried out online, but only a few truly fulfill student expectations. This study aims to explain the characteristics of enjoyable online learning based on the platform, the…

Computers and Society · Computer Science 2021-07-30 Endang Mulyatiningsih , Sri Palupi , Prihastuti Ekawatiningsih , Ambar Rizqi Firdausa

The increasing amount of online videos brings several opportunities for training self-supervised neural networks. The creation of large scale datasets of videos such as the YouTube-8M allows us to deal with this large amount of data in…

Information Retrieval · Computer Science 2018-01-09 Didac Surís , Amanda Duarte , Amaia Salvador , Jordi Torres , Xavier Giró-i-Nieto

The virtual learning in University Education is the learning which is presented by set of integrated information and pedagogical technologies, in a process of interaction between subjects and objects as the virtual educational resources.…

Computers and Society · Computer Science 2013-04-02 Kerimbayev Nurassyl

The pedagogy of teaching and learning has changed with the proliferation of communication technology and it is necessary to develop interactive learning materials for children that may improve their learning, catching, and memorizing…

Computers and Society · Computer Science 2014-11-11 Md. Baharul Islam , Md. Kabirul Islam , Arif Ahmed , Abu Kalam Shamsuddin

Each student has specific characteristics and learning preferences, that reflect on each type of learning environment, online or face-to-face. Understanding these differences is crucial for educators to create learning environments that can…

Computers and Society · Computer Science 2026-02-03 Hugo Silva

The objective of this study is to determine Education in the Digital World from the lens of millennial learners. This also identifies the cybergogical implications of the issue with digital education as seen through the lens of the outlier.…

Computers and Society · Computer Science 2023-04-28 Jonelle Angelo S. Cenita , Zyra R. De Guzman

Lecture videos are an increasingly important learning resource for higher education. However, the challenge of quickly finding the content of interest in a lecture video is an important limitation of this format. This paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2020-06-05 Mohammad Rajiur Rahman , Jaspal Subhlok , Shishir Shah

The Internet has become an essential part of children's and adolescents' daily life. Social media platforms are used as educational and entertainment resources on daily bases by young users, leading enormous efforts to ensure their safety…

Social and Information Networks · Computer Science 2020-09-18 Sultan Alshamrani , Ahmed Abusnaina , David Mohaisen

The growth of smartphone users globally is a factor that educational technologists should not ignore. This ever-growing market will eventually lead to ubiquitous learning (u-learning). The development of specific content should be replaced…

Computers and Society · Computer Science 2021-11-02 Daniel Serna-Poot

The article deals with the problems of information and communication technologies (ICT) development in teaching mathematics of engineering specialities students in the United States. In the article the nature of trends of convergence of…

History and Overview · Mathematics 2018-08-16 Nataliia M. Kiianovska , N. V. Rashevska , Serhiy O. Semerikov

Hundreds of millions of people learn something new online every day. Simultaneously, the study of online education has blossomed within the human computer interaction community, with new systems, experiments, and observations creating and…

Human-Computer Interaction · Computer Science 2021-02-11 Sean Kross , Eszter Hargittai , Elissa M. Redmiles

The study explores whether the use of Twitter in Massive Open Online Courses (MOOCs) promotes the interaction among learners. The social network analysis shows that instructors still play a very central role in the social media…

Computers and Society · Computer Science 2016-08-22 Suhang Jiang , Dimitrios Kotzias

Research using YouTube data often explores social and semantic dimensions of channels and videos. Typically, analyses rely on laborious manual annotation of content and content creators, often found by low-recall methods such as keyword…

Computers and Society · Computer Science 2023-07-03 Léopaul Boesinger , Manoel Horta Ribeiro , Veniamin Veselovsky , Robert West

In todays world, the internet affects every aspect of human life; it has caused changes in corporate websites as well as in many other areas. Corporate websites should be more dynamic, more interactive, and more compatible with new…

Computers and Society · Computer Science 2021-07-30 Omer Aydin

Conspiracy theories are widely propagated on social media. Among various social media services, YouTube is one of the most influential sources of news and entertainment. This paper seeks to develop a dataset, YOUNICON, to enable researchers…

Computers and Society · Computer Science 2023-04-12 Shaoyi Liaw , Fan Huang , Fabricio Benevenuto , Haewoon Kwak , Jisun An

The advent of Large Language Models (LLMs) and Artificial Intelligence (AI) tools has revolutionized various facets of our lives, particularly in the realm of social media. For students, these advancements have unlocked unprecedented…

Computers and Society · Computer Science 2024-12-16 Masoud Bashiri , Kamran Kowsari

Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with…

Computers and Society · Computer Science 2022-07-05 Senthil Kumar Jagatheesaperumal , Kashif Ahmad , Ala Al-Fuqaha , Junaid Qadir

This paper analyses the feasibility of including emerging IT-topics into secondary education (K9-12). We developed a class on Blockchain for K9-12 students which delivers relevant content but is also indented to motivate them to further…

Computers and Society · Computer Science 2022-11-14 Leo Irudayam , Frank Breitinger

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto
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