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A good process model is expected not only to reflect the behavior of the process, but also to be as easy to read and understand as possible. Because preferences vary across different applications, numerous measures provide ways to reflect…

Formal Languages and Automata Theory · Computer Science 2024-08-23 Patrizia Schalk , Adam Burke , Robert Lorenz

Cooperative games provide a framework to study cooperation among self-interested agents. They offer a number of solution concepts describing how the outcome of the cooperation should be shared among the players. Unfortunately, computational…

Computer Science and Game Theory · Computer Science 2017-11-28 Ayumi Igarashi , Rani Izsak , Edith Elkind

Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…

Logic in Computer Science · Computer Science 2015-05-18 Samuel Mimram

As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multiplayer games to reason about system-level…

Computer Science and Game Theory · Computer Science 2026-04-28 Senthil Rajasekaran , Jean-François Raskin , Moshe Y. Vardi

Graded modal logic is the formal language obtained from ordinary (propositional) modal logic by endowing its modal operators with cardinality constraints. Under the familiar possible-worlds semantics, these augmented modal operators receive…

Logic in Computer Science · Computer Science 2024-04-24 Yevgeny Kazakov , Ian Pratt-Hartmann

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

Logic in Computer Science · Computer Science 2021-02-10 Norihiro Yamada , Samson Abramsky

Generalized Additive Models (GAMs) are commonly considered *interpretable* within the ML community, as their structure makes the relationship between inputs and outputs relatively understandable. Therefore, it may seem natural to…

Machine Learning · Computer Science 2026-02-06 Shahaf Bassan , Michal Moshkovitz , Guy Katz

We investigate the computational complexity of the satisfiability problem of modal inclusion logic. We distinguish two variants of the problem: one for the strict and another one for the lax semantics. Both problems turn out to be…

Logic in Computer Science · Computer Science 2017-10-17 Lauri Hella , Antti Kuusisto , Arne Meier , Heribert Vollmer

Characteristic formulae give a complete logical description of the behaviour of processes modulo some chosen notion of behavioural semantics. They allow one to reduce equivalence or preorder checking to model checking, and are exactly the…

Logic in Computer Science · Computer Science 2026-03-27 Luca Aceto , Antonis Achilleos , Aggeliki Chalki , Anna Ingolfsdottir

It is known that the model checking problem for the modal mu-calculus reduces to the problem of solving a parity game and vice-versa. The latter is realised by the Walukiewicz formulas which are satisfied by a node in a parity game iff…

Logic in Computer Science · Computer Science 2014-08-27 Florian Bruse , Michael Falk , Martin Lange

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

In this paper, we introduce open parity games, which is a compositional approach to parity games. This is achieved by adding open ends to the usual notion of parity games. We introduce the category of open parity games, which is defined…

Computer Science and Game Theory · Computer Science 2021-12-30 Kazuki Watanabe , Clovis Eberhart , Kazuyuki Asada , Ichiro Hasuo

We study formal languages which are capable of fully expressing quantitative probabilistic reasoning and do-calculus reasoning for causal effects, from a computational complexity perspective. We focus on satisfiability problems whose…

Artificial Intelligence · Computer Science 2023-05-17 Benito van der Zander , Markus Bläser , Maciej Liśkiewicz

This thesis embarks on a comprehensive exploration of formal computational models that underlie typed programming languages. We focus on programming calculi, both functional (sequential) and concurrent, as they provide a compelling rigorous…

Logic in Computer Science · Computer Science 2024-08-16 Joseph William Neal Paulus

In this paper the complexity of provability of polarized additive, multiplicative, and exponential formulas in the (initial) Cockett-Seely polarized game logic is discussed. The complexity is ultimately based on the complexity of finding a…

Category Theory · Mathematics 2007-05-23 J. R. B. Cockett , C. A. Pastro

This paper studies the complexity of classical modal logics and of their extension with fixed-point operators, using translations to transfer results across logics. In particular, we show several complexity results for multi-agent logics…

Logic in Computer Science · Computer Science 2022-09-22 Luca Aceto , Antonis Achilleos , Elli Anastasiadi , Adrian Francalanza , Anna Ingolfsdottir

The parameterized model-checking problem for a class of first-order sentences (queries) asks to decide whether a given sentence from the class holds true in a given relational structure (database); the parameter is the length of the…

Logic in Computer Science · Computer Science 2023-06-22 Yijia Chen , Michael Elberfeld , Moritz Müller

We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

Computer Science and Game Theory · Computer Science 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

We investigate the complexity of bounding the uncertainty of graphical games, and we provide new insight into the intrinsic difficulty of computing Nash equilibria. In particular, we show that, if one adds very simple and natural additional…

Computer Science and Game Theory · Computer Science 2012-07-09 Gianluigi Greco , Francesco Scarcello

Game-semantic models usually start from the core model of the prototypical language PCF, which is characterised by a range of combinatorial constraints on the shape of plays. Relaxing each such constraint usually corresponds to the…

Logic in Computer Science · Computer Science 2019-08-14 Dan R. Ghica