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Agile methods in undergraduate courses have been explored by various authors looking to close the gap between industry and professional profiles. We have structured an Android application development course based on a tailored agile process…

Software Engineering · Computer Science 2023-08-16 Manuel Ignacio Castillo López , Ana Libia Eslava Cervantes , Gustavo de la Cruz Martínez

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

Computers and Society · Computer Science 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

This article focuses on the possibilities of using mobile learning in the Bulgarian preschool education of young children. The state preschool educational regulations are presented and discussed. The problem concerning the children's safety…

Computers and Society · Computer Science 2016-06-21 Radoslava Kraleva , Velin Kralev , Dafina Kostadinova

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Latest study shows that MCL is highly focusing paradigm for research particularity in distance and online education. MCL provides some features and functionalities for all participants to obtain the knowledge. Deployment of new emerging…

Computers and Society · Computer Science 2012-10-09 Abdul Razaque , Khalid Elleithy , Nyembo Salama

Keeping students engaged with the course content outside the classroom is a challenging task. Since learning during undergraduate years occurs not only as student engagement in class, but also during out of class activities, we need to…

Computers and Society · Computer Science 2018-05-02 Muztaba Fuad , Monika Akbar , Lynn Zubov

Mobile device agent based on Multimodal Large Language Models (MLLM) is becoming a popular application. In this paper, we introduce Mobile-Agent, an autonomous multi-modal mobile device agent. Mobile-Agent first leverages visual perception…

Computation and Language · Computer Science 2024-04-19 Junyang Wang , Haiyang Xu , Jiabo Ye , Ming Yan , Weizhou Shen , Ji Zhang , Fei Huang , Jitao Sang

The aim of this paper is to study m-learning literature in order to propose and develop a privacy-preserving framework which can be used to foster sustainable deployment of mobile learning within open and distance education in Kenya.…

Computers and Society · Computer Science 2017-02-14 Peter B. Obiria , Micheal W. Kimwele , Wilson K. Cheruiyot , Gitau Mwangi

Artificial intelligence (AI) technology makes mobile devices become intelligent objects which can learn and act automatically. Although AI will bring great opportunities for mobile applications, little work has focused on the architecture…

Computers and Society · Computer Science 2018-07-25 Ziyi Wang , Yong Cui , Zeqi Lai

Intense competition in the mobile apps market means it is important to maintain high levels of app reliability to avoid losing users. Yet despite its importance, app reliability is underexplored in the research literature. To address this…

Software Engineering · Computer Science 2022-06-22 Chathrie Wimalasooriya , Sherlock A. Licorish , Daniel Alencar da Costa , Stephen G. MacDonell

Main objective of this study is to introduce an expert system-based mHealth application that takes Artificial Intelligence support by considering previously introduced solutions from the literature and employing possible requirements for a…

Human-Computer Interaction · Computer Science 2021-08-23 Ismail Ali Afrah , Utku Kose

Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact…

Human-Computer Interaction · Computer Science 2018-12-04 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

Mobile applications (apps) have become an essential part of everyday life, offering convenient access to services such as banking, healthcare, and shopping. With these apps handling sensitive personal and financial data, ensuring their…

Cryptography and Security · Computer Science 2024-08-20 Anthony Peruma , Timothy Huo , Ana Catarina Araújo , Jake Imanaka , Rick Kazman

Mobile phones have been closed environments until recent years. The change brought by open platform technologies such as the Symbian operating system and Java technologies has opened up a significant business opportunity for anyone to…

The growth of Internet has led to new approaches for distance education. The main mechanisms involved in this process are distance learning and distance evaluation. Distance learning have multiple forms, from browsing and finding…

Computers and Society · Computer Science 2014-06-03 Stefan Gheorghe Pentiuc , Felicia Giza , Ovidiu Andrei Schipor

Due to the popularity of smart mobile phones and context-aware technology, various contextual data relevant to users' diverse activities with mobile phones is available around us. This enables the study on mobile phone data and…

Computers and Society · Computer Science 2018-11-07 Iqbal H. Sarker

Mobile software apps ("apps") are one of the prevailing digital technologies that our modern life heavily depends on. A key issue in the development of apps is how to design gender-inclusive apps. Apps that do not consider gender inclusion,…

Software Engineering · Computer Science 2023-03-20 Mojtaba Shahin , Mansooreh Zahedi , Hourieh Khalajzadeh , Ali Rezaei Nasab

The present study introduces an Android based application that focuses on promoting students' learning experience when interacting with Lego Mindstorms Robotic Kit NXT. A thorough investigation of the current literature reveals that there…

Computers and Society · Computer Science 2018-06-19 Konstantinos Manousaridis , Apostolos Mavridis , Konstantinos Anagnostopoulos , Gregory Kalogiannis

The predominant paradigm for using machine learning models on a device is to train a model in the cloud and perform inference using the trained model on the device. However, with increasing number of smart devices and improved hardware,…

Machine Learning · Computer Science 2020-07-27 Sauptik Dhar , Junyao Guo , Jiayi Liu , Samarth Tripathi , Unmesh Kurup , Mohak Shah

In developing countries, several key sectors, including education, finance, agriculture, and healthcare, mainly deliver their services via mobile app technology on handheld devices. As a result, mobile app security has emerged as a…

Cryptography and Security · Computer Science 2025-07-08 Alioune Diallo , Jordan Samhi , Tegawendé Bissyandé , Jacques Klein