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Over the past several years, the authors have served as teachers, qualified scientists, mentors, and/or parents on dozens of science projects. These projects ranged from elementary school projects that can be completed in a weekend to high…
Rigour is crucial for scientific research as it ensures the reproducibility and validity of results and findings. Despite its importance, little work exists on modelling rigour computationally, and there is a lack of analysis on whether…
In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities. An important factor in the development of such systems is the overhead in time, cost and human resources to manually create…
This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…
Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…
The dream of building machines that can do science has inspired scientists for decades. Remarkable advances have been made recently; however, we are still far from achieving this goal. In this paper, we focus on the scientific discovery…
Many data science students and practitioners don't see the value in making time to learn and adopt good coding practices as long as the code "works". However, code standards are an important part of modern data science practice, and they…
A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…
In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the…
We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…
Very few details about point systems used in games for health are reported in scientific literature. To shed some light on this topic a bibliometric study, analyzing the papers containing terms related to games for health and point systems…
This document presents the rules of a tactical two-player board game which is inspired by spin glasses. The aim is, while placing bonds and spins, to achieve a majority of the spins facing the chosen direction of each player. The game has…
This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…
We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…
Building datasets of creative text, such as humor, is quite challenging. We introduce FunLines, a competitive game where players edit news headlines to make them funny, and where they rate the funniness of headlines edited by others.…
With the rising number of cyberattacks, such as ransomware attacks and cyber espionage, educating non-cybersecurity professionals to recognize threats has become more important than ever before. However, traditional training methods, such…
Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…
Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…
Writing complex computer programs to study scientific problems requires careful planning and an in-depth knowledge of programming languages and tools. In this chapter the importance of using the right tool for the right problem is…
Games user research is a-booming -- or maybe a-goomba-ing -- with a boundless parade of papers popping up from every nook and pipe. We may need a super power -- or super method -- from another world. I outline three motivations for…