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Quickly understanding lengthy lecture videos is essential for learners with limited time and interest in various topics to improve their learning efficiency. To this end, video summarization has been actively researched to enable users to…
Lifelogging devices are spreading faster everyday. This growth can represent great benefits to develop methods for extraction of meaningful information about the user wearing the device and his/her environment. In this paper, we propose a…
Wearable cameras stand out as one of the most promising devices for the upcoming years, and as a consequence, the demand of computer algorithms to automatically understand the videos recorded with them is increasing quickly. An automatic…
Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph…
Egocentric vision (a.k.a. first-person vision - FPV) applications have thrived over the past few years, thanks to the availability of affordable wearable cameras and large annotated datasets. The position of the wearable camera (usually…
Understanding users' activities from head-mounted cameras is a fundamental task for Augmented and Virtual Reality (AR/VR) applications. A typical approach is to train a classifier in a supervised manner using data labeled by humans. This…
Video summarization aims to automatically generate a diverse and concise summary which is useful in large-scale video processing. Most of the methods tend to adopt self-attention mechanism across video frames, which fails to model the…
Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains. Nevertheless, the task remains highly challenging…
We present EMBED (Egocentric Models Built with Exocentric Data), a method designed to transform exocentric video-language data for egocentric video representation learning. Large-scale exocentric data covers diverse activities with…
We propose a self-supervised algorithm to learn representations from egocentric video data. Recently, significant efforts have been made to capture humans interacting with their own environments as they go about their daily activities. In…
While image captioning provides isolated descriptions for individual images, and video captioning offers one single narrative for an entire video clip, our work explores an important middle ground: progress-aware video captioning at the…
Physical computing infrastructure, data gathering, and algorithms have recently had significant advances to extract information from images and videos. The growth has been especially outstanding in image captioning and video captioning.…
We address the challenging task of detecting the precise moment when hands make contact with objects in egocentric videos. This frame-level detection is crucial for augmented reality, human-computer interaction, assistive technologies, and…
The goal of video segmentation is to turn video data into a set of concrete motion clusters that can be easily interpreted as building blocks of the video. There are some works on similar topics like detecting scene cuts in a video, but…
Background: Egocentric video has recently emerged as a potential solution for monitoring hand function in individuals living with tetraplegia in the community, especially for its ability to detect functional use in the home environment.…
Egocentric sensors such as AR/VR devices capture human-object interactions and offer the potential to provide task-assistance by recalling 3D locations of objects of interest in the surrounding environment. This capability requires instance…
Video description is the automatic generation of natural language sentences that describe the contents of a given video. It has applications in human-robot interaction, helping the visually impaired and video subtitling. The past few years…
Egocentric action anticipation is the task of predicting the future actions a camera wearer will likely perform based on past video observations. While in a real-world system it is fundamental to output such predictions before the action…
Video-based human pose estimation in crowded scenes is a challenging problem due to occlusion, motion blur, scale variation and viewpoint change, etc. Prior approaches always fail to deal with this problem because of (1) lacking of usage of…
The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the…