Related papers: Duality games and operational duality relations
We revisit games in partition function form, i.e. cooperative games where the payoff of a coalition depends on the partition of the entire set of players. We assume that each coalition computes its worth having probabilistic beliefs over…
The traditional analysis of the basic version of the double-slit experiment leads to the conclusion that wave-particle duality is a fundamental fact of nature. However, such a conclusion means to imply that we are not only required to have…
This article presents an experiment that can be conducted today and that could provide a deeper understanding of the interaction between the wave and particle aspects of an atom. The wave-particle duality is often presented as mutually…
Bell inequalities limit the possible observations of non-communicating parties. Here, we present analogous inequalities for any number of communicating parties under the causal constraints of static causal order, definite causal order, and…
Recent times have seen a spurt of research activity focused on "completing" certain wave-particle duality relations using entanglement or polarization. These studies use a duality relation involving path-predictability, and not…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
We approach wave particle duality, the role of the observer and implications on Retrocausality, by starting with the results of a well verified quantum experiment. We analyze how some current theoretical approaches interpret these results.…
A binary game is introduced and analysed. N players have to choose one of the two sides independently and those on the minority side win. Players uses a finite set of ad hoc strategies to make their decision, based on the past record. The…
The wave-particle duality is the main point of demarcation between quantum and classical physics, and is the quintessential mystery of quantum mechanics. Young's two-slit interference experiment is the arch prototype of actual and gedanken…
We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…
Bohr's principle of complementarity, in the context of a two-slit interference experiment, is understood as the quantitative measures of wave and particle natures following a duality relation ${\mathcal D}^2+{\mathcal V}^2 \le 1$. Here…
We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
One of the most puzzling consequences of interpreting quantum mechanics in terms of concepts borrowed from classical physics, is the so-called wave-particle duality. Usually, wave-particle duality is illustrated in terms of complementarity…
Game-theoretic probability uses the structure of gambles to define a concept like probability, but which is more flexible and robust. We show that results in game-theoretic probability can be thought of as minimax theorems for specific…
Wave particle duality, also called complementarity, is deeply rooted in the heart of quantum theory. It is fully exemplified in the famous Wheeler's delayed choice experiment where the choice of the wave nature (ability to interfere) or the…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
We study a spatial two-strategy (cooperation and defection) Prisoner's Dilemma game with two types ($A$ and $B$) of players located on the sites of a square lattice. The evolution of strategy distribution is governed by iterated strategy…
This paper considers a game-theoretic formulation of the covert communications problem with finite blocklength, where the transmitter (Alice) can randomly vary her transmit power in different blocks, while the warden (Willie) can randomly…
We introduce games with probabilistic uncertainty, a natural model for controller synthesis in which the controller observes the state of the system through imprecise sensors that provide correct information about the current state with a…