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We present a novel end-to-end visual odometry architecture with guided feature selection based on deep convolutional recurrent neural networks. Different from current monocular visual odometry methods, our approach is established on the…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Fei Xue , Qiuyuan Wang , Xin Wang , Wei Dong , Junqiu Wang , Hongbin Zha

This work introduces a method for high-accuracy EMG based gesture identification. A newly developed deep learning method, namely, deep residual shrinkage network is applied to perform gesture identification. Based on the feature of EMG…

Signal Processing · Electrical Eng. & Systems 2022-09-05 Yueying Ma , Chengbo Wang , Chengenze Jiang , Zimo Li

3D hand pose estimation from a single depth image plays an important role in computer vision and human-computer interaction. Although recent hand pose estimation methods using convolution neural network (CNN) have shown notable improvements…

Computer Vision and Pattern Recognition · Computer Science 2020-08-28 Cheol-hwan Yoo , Seo-won Ji , Yong-goo Shin , Seung-wook Kim , Sung-jea Ko

The ability to identify and temporally segment fine-grained actions in motion capture sequences is crucial for applications in human movement analysis. Motion capture is typically performed with optical or inertial measurement systems,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-20 Benjamin Filtjens , Bart Vanrumste , Peter Slaets

The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Tailin Chen , Desen Zhou , Jian Wang , Shidong Wang , Yu Guan , Xuming He , Errui Ding

In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Jongmin Yu , Yongsang Yoon , Moongu Jeon

Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Cunling Bian , Wei Feng , Fanbo Meng , Song Wang

Minimally invasive surgery mainly consists of a series of sub-tasks, which can be decomposed into basic gestures or contexts. As a prerequisite of autonomic operation, surgical gesture recognition can assist motion planning and…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Dandan Zhang , Ruoxi Wang , Benny Lo

Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling…

Computer Vision and Pattern Recognition · Computer Science 2018-02-28 Chaolong Li , Zhen Cui , Wenming Zheng , Chunyan Xu , Jian Yang

Kinect skeleton tracker is able to achieve considerable human body tracking performance in convenient and a low-cost manner. However, The tracker often captures unnatural human poses such as discontinuous and vibrated motions when…

Computer Vision and Pattern Recognition · Computer Science 2016-04-18 Youngbin Park , Sungphill Moon , Il Hong Suh

Skeleton-based action recognition relies on the extraction of spatial-temporal topological information. Hypergraphs can establish prior unnatural dependencies for the skeleton. However, the existing methods only focus on the construction of…

Computer Vision and Pattern Recognition · Computer Science 2023-02-20 Shengqin Wang , Yongji Zhang , Hong Qi , Minghao Zhao , Yu Jiang

This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Thao Minh Le , Nakamasa Inoue , Koichi Shinoda

Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…

Computer Vision and Pattern Recognition · Computer Science 2019-11-12 Wei Peng , Xiaopeng Hong , Haoyu Chen , Guoying Zhao

With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Shijie Li , Jinhui Yi , Yazan Abu Farha , Juergen Gall

The problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-25 Enric Corona , Albert Pumarola , Guillem Alenyà , Francesc Moreno-Noguer

Online action recognition is an important task for human centered intelligent services, which is still difficult to achieve due to the varieties and uncertainties of spatial and temporal scales of human actions. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Guoliang Liu , Qinghui Zhang , Yichao Cao , Junwei Li , Hao Wu , Guohui Tian

Graph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Fanfan Ye , Shiliang Pu , Qiaoyong Zhong , Chao Li , Di Xie , Huiming Tang

Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent research has shown that such problems can be approached by…

Graphics · Computer Science 2019-08-21 He Wang , Edmond S. L. Ho , Hubert P. H. Shum , Zhanxing Zhu

Researchers have been developing Hand Gesture Recognition (HGR) systems to enhance natural, efficient, and authentic human-computer interaction, especially benefiting those who rely solely on hand gestures for communication. Despite…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Jungpil Shin , Abu Saleh Musa Miah , Md. Humaun Kabir , Md. Abdur Rahim , Abdullah Al Shiam

Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal…

Computer Vision and Pattern Recognition · Computer Science 2019-04-01 Chenyang Si , Wentao Chen , Wei Wang , Liang Wang , Tieniu Tan
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