Related papers: Inception Score, Label Smoothing, Gradient Vanishi…
Existing score distillation methods are sensitive to classifier-free guidance (CFG) scale: manifested as over-smoothness or instability at small CFG scales, while over-saturation at large ones. To explain and analyze these issues, we…
Generative Adversarial Networks (GANs) produce systematically better quality samples when class label information is provided., i.e. in the conditional GAN setup. This is still observed for the recently proposed Wasserstein GAN formulation…
A popular heuristic for improved performance in Generative adversarial networks (GANs) is to use some form of gradient penalty on the discriminator. This gradient penalty was originally motivated by a Wasserstein distance formulation.…
Recently, motivated by real applications, a major research direction in graph neural networks (GNNs) is to explore deeper structures. For instance, the graph connectivity is not always consistent with the label distribution (e.g., the…
Generative adversarial networks (GANs) provide an algorithmic framework for constructing generative models with several appealing properties: they do not require a likelihood function to be specified, only a generating procedure; they…
Generative Adversarial Networks (GANs) with high computation costs, e.g., BigGAN and StyleGAN2, have achieved remarkable results in synthesizing high-resolution images from random noise. Reducing the computation cost of GANs while keeping…
We study the problem of learning generative adversarial networks (GANs) for a rare class of an unlabeled dataset subject to a labeling budget. This problem is motivated from practical applications in domains including security (e.g.,…
The impressive success of style-based GANs (StyleGANs) in high-fidelity image synthesis has motivated research to understand the semantic properties of their latent spaces. In this paper, we approach this problem through a geometric…
One-class novelty detection is conducted to identify anomalous instances, with different distributions from the expected normal instances. In this paper, the Generative Adversarial Network based on the Encoder-Decoder-Encoder scheme…
Deep neural networks are commonly used for medical purposes such as image generation, segmentation, or classification. Besides this, they are often criticized as black boxes as their decision process is often not human interpretable.…
Generative models have made immense progress in recent years, particularly in their ability to generate high quality images. However, that quality has been difficult to evaluate rigorously, with evaluation dominated by heuristic approaches…
The speech enhancement task usually consists of removing additive noise or reverberation that partially mask spoken utterances, affecting their intelligibility. However, little attention is drawn to other, perhaps more aggressive signal…
The generalization and learning speed of a multi-class neural network can often be significantly improved by using soft targets that are a weighted average of the hard targets and the uniform distribution over labels. Smoothing the labels…
Label smoothing is a widely used technique in various domains, such as text classification, image classification and speech recognition, known for effectively combating model overfitting. However, there is little fine-grained analysis on…
Layout Generation aims to synthesize plausible arrangements from given elements. Currently, the predominant methods in layout generation are Generative Adversarial Networks (GANs) and diffusion models, each presenting its own set of…
We develop the first active learning method for contextual linear optimization. Specifically, we introduce a label acquisition algorithm that sequentially decides whether to request the ``labels'' of feature samples from an unlabeled data…
Learning with noisy labels is an important topic for scalable training in many real-world scenarios. However, few previous research considers this problem in the online setting, where the arrival of data is streaming. In this paper, we…
The main contribution of this paper is a simple semi-supervised pipeline that only uses the original training set without collecting extra data. It is challenging in 1) how to obtain more training data only from the training set and 2) how…
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…
Recent successes in Generative Adversarial Networks (GAN) have affirmed the importance of using more data in GAN training. Yet it is expensive to collect data in many domains such as medical applications. Data Augmentation (DA) has been…