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The $(1 + (\lambda,\lambda))$ genetic algorithm is a younger evolutionary algorithm trying to profit also from inferior solutions. Rigorous runtime analyses on unimodal fitness functions showed that it can indeed be faster than classical…

Neural and Evolutionary Computing · Computer Science 2022-06-17 Denis Antipov , Benjamin Doerr , Vitalii Karavaev

Most evolutionary algorithms have parameters, which allow a great flexibility in controlling their behavior and adapting them to new problems. To achieve the best performance, it is often needed to control some of the parameters during…

Neural and Evolutionary Computing · Computer Science 2021-06-07 Maxim Buzdalov , Carola Doerr

Evolutionary algorithms are known to be robust to noise in the evaluation of the fitness. In particular, larger offspring population sizes often lead to strong robustness. We analyze to what extent the $(1+(\lambda,\lambda))$ genetic…

Neural and Evolutionary Computing · Computer Science 2023-05-10 Alexandra Ivanova , Denis Antipov , Benjamin Doerr

The $(1+(\lambda,\lambda))$ genetic algorithm, first proposed at GECCO 2013, showed a surprisingly good performance on so me optimization problems. The theoretical analysis so far was restricted to the OneMax test function, where this GA…

Neural and Evolutionary Computing · Computer Science 2017-04-17 Maxim Buzdalov , Benjamin Doerr

A boundary evolution Algorithm (BEA) is proposed by simultaneously taking into account the bottom and the high-level crossover and mutation, ie., the boundary of the hierarchical genetic algorithm. Operators and optimal individuals based on…

Neural and Evolutionary Computing · Computer Science 2019-03-06 Zhaoyang Ai , Chaodong Fan , Yingjie Zhang , Huigui Rong , Ze'an Tian , Haibing Fu

The $(1+(\lambda,\lambda))$ genetic algorithm is one of the few algorithms for which a super-constant speed-up through the use of crossover could be proven. So far, this algorithm has been used with parameters based also on intuitive…

Neural and Evolutionary Computing · Computer Science 2016-08-01 Benjamin Doerr

Parent selection methods are widely used in evolutionary computation to accelerate the optimization process, yet their theoretical benefits are still poorly understood. In this paper, we address this gap by proposing a parent selection…

Neural and Evolutionary Computing · Computer Science 2026-04-10 Andre Opris , Denis Antipov

Our theoretical understanding of crossover is limited by our ability to analyze how population diversity evolves. In this study, we provide one of the first rigorous analyses of population diversity and optimization time in a setting where…

Neural and Evolutionary Computing · Computer Science 2024-04-19 Sacha Cerf , Johannes Lengler

The $(1+(\lambda,\lambda))$ genetic algorithm is a recently proposed single-objective evolutionary algorithm with several interesting properties. We show that its main working principle, mutation with a high rate and crossover as repair…

Neural and Evolutionary Computing · Computer Science 2022-10-10 Benjamin Doerr , Omar El Hadri , Adrien Pinard

We introduce a new parameter to discuss the behavior of a genetic algorithm. This parameter is the mean number of exact copies of the best fit chromosomes from one generation to the next. We argue that the genetic algorithm should operate…

Neural and Evolutionary Computing · Computer Science 2015-12-04 Raphaël Cerf

A genetic algorithm (GA) is a search method that optimises a population of solutions by simulating natural evolution. Good solutions reproduce together to create better candidates. The standard GA assumes that any two solutions can mate.…

Neural and Evolutionary Computing · Computer Science 2021-04-12 Aymeric Vie

This paper proposes Genetic Algorithm with Border Trades (GAB), a novel modification of the standard genetic algorithm that enhances exploration by incorporating new chromosome patterns in the breeding process. This approach significantly…

Machine Learning · Computer Science 2025-06-27 Qingchuan Lyu

This study introduces an innovative crossover operator named Particle Swarm Optimization-inspired Crossover (PSOX), which is specifically developed for real-coded genetic algorithms. Departing from conventional crossover approaches that…

Neural and Evolutionary Computing · Computer Science 2025-05-07 Xiaobo Jin , JiaShu Tu

We present a new method for analyzing the running time of parallel evolutionary algorithms with spatially structured populations. Based on the fitness-level method, it yields upper bounds on the expected parallel running time. This allows…

Neural and Evolutionary Computing · Computer Science 2012-06-18 Jörg Lässig , Dirk Sudholt

The influence of time-dependent fitnesses on the infinite population dynamics of simple genetic algorithms (without crossover) is analyzed. Based on general arguments, a schematic phase diagram is constructed that allows one to characterize…

Biological Physics · Physics 2007-05-23 Christopher Ronnewinkel , Claus O. Wilke , Thomas Martinetz

In a seminal paper in 2013, Witt showed that the (1+1) Evolutionary Algorithm with standard bit mutation needs time $(1+o(1))n \ln n/p_1$ to find the optimum of any linear function, as long as the probability $p_1$ to flip exactly one bit…

Neural and Evolutionary Computing · Computer Science 2024-10-01 Carola Doerr , Duri Andrea Janett , Johannes Lengler

This paper investigates the use of more than one crossover operator to enhance the performance of genetic algorithms. Novel crossover operators are proposed such as the Collision crossover, which is based on the physical rules of elastic…

Neural and Evolutionary Computing · Computer Science 2018-01-09 Ahmad B. A. Hassanat , Esra'a Alkafaween

Learning ensembles by bagging can substantially improve the generalization performance of low-bias, high-variance estimators, including those evolved by Genetic Programming (GP). To be efficient, modern GP algorithms for evolving (bagging)…

Neural and Evolutionary Computing · Computer Science 2021-02-08 Marco Virgolin

The overall performance or expected excess risk of an iterative machine learning algorithm can be decomposed into training error and generalization error. While the former is controlled by its convergence analysis, the latter can be tightly…

Machine Learning · Statistics 2018-04-06 Yuansi Chen , Chi Jin , Bin Yu

We present a new method for proving lower bounds on the expected running time of evolutionary algorithms. It is based on fitness-level partitions and an additional condition on transition probabilities between fitness levels. The method is…

Neural and Evolutionary Computing · Computer Science 2015-03-19 Dirk Sudholt