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This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…
In recent years, representation learning approaches have disrupted many multimedia computing tasks. Among those approaches, deep convolutional neural networks (CNNs) have notably reached human level expertise on some constrained image…
Deep learning models have shown their superior performance in various vision tasks. However, the lack of precisely interpreting kernels in convolutional neural networks (CNNs) is becoming one main obstacle to wide applications of deep…
In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class…
The development of decision support systems is a growing domain that can be applied in the area of disease control and diagnostics. Using video-based surveillance data, skeleton features are extracted to perform action recognition,…
In practical applications, multi-view data depicting objectives from assorted perspectives can facilitate the accuracy increase of learning algorithms. However, given multi-view data, there is limited work for learning discriminative node…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…
Inspired by a growing interest in analyzing network data, we study the problem of node classification on graphs, focusing on approaches based on kernel machines. Conventionally, kernel machines are linear classifiers in the implicit feature…
Human action recognition plays an important role when developing intelligent interactions between humans and machines. While there is a lot of active research on improving the machine learning algorithms for skeleton-based action…
Deep learning has shown promising results in many machine learning applications. The hierarchical feature representation built by deep networks enable compact and precise encoding of the data. A kernel analysis of the trained deep networks…
Action recognition is a critical task for social robots to meaningfully engage with their environment. 3D human skeleton-based action recognition is an attractive research area in recent years. Although, the existing approaches are good at…
How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions…
Fully connected layer is an essential component of Convolutional Neural Networks (CNNs), which demonstrates its efficiency in computer vision tasks. The CNN process usually starts with convolution and pooling layers that first break down…
Rich semantic relations are important in a variety of visual recognition problems. As a concrete example, group activity recognition involves the interactions and relative spatial relations of a set of people in a scene. State of the art…
Human Activity Recognition (HAR) based on motion sensors has drawn a lot of attention over the last few years, since perceiving the human status enables context-aware applications to adapt their services on users' needs. However, motion…
This project investigates the human multi-modal behavior identification algorithm utilizing deep neural networks. According to the characteristics of different modal information, different deep neural networks are used to adapt to different…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised…
The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based…
In this paper, we analyze the spatial information of deep features, and propose two complementary regressions for robust visual tracking. First, we propose a kernelized ridge regression model wherein the kernel value is defined as the…