Related papers: Navigability with Imperfect Information
Multi-agent influence diagrams (MAIDs) are a popular game-theoretic model based on Bayesian networks. In some settings, MAIDs offer significant advantages over extensive-form game representations. Previous work on MAIDs has assumed that…
This paper presents a framework for multi-agent navigation in structured but dynamic environments, integrating three key components: a shared semantic map encoding metric and semantic environmental knowledge, a claim policy for coordinating…
Controllability refers to a situation in which a Multi-agent System may be steered from one state to another using specified rules. As a result, there is belief in achieving a given condition by explicit advances. The level of dynamism in…
We investigate a class of first-order temporal-epistemic logics for reasoning about multi-agent systems. We encode typical properties of systems including perfect recall, synchronicity, no learning, and having a unique initial state in…
We study shadowing property for random infinite pseudotrajectories of a continuous map $f$ of a compact metric space. For the cases of transitive maps and transitive attractors we prove a dichotomy: either $f$ satisfies shadowing property…
This paper presents a framework for training an agent to actively request help in object-goal navigation tasks, with feedback indicating the location of the target object in its field of view. To make the agent more robust in scenarios…
Blameworthiness of an agent or a coalition of agents is often defined in terms of the principle of alternative possibilities: for the coalition to be responsible for an outcome, the outcome must take place and the coalition should have had…
This paper introduces a framework for Planning while Learning where an agent is given a goal to achieve in an environment whose behavior is only partially known to the agent. We discuss the tractability of various plan-design processes. We…
Ships, or vessels, often sail in and out of cluttered environments over the course of their trajectories. Safe navigation in such cluttered scenarios requires an accurate estimation of the intent of neighboring vessels and their effect on…
We compare in-context learning with fixed queries and agentic learning with adaptive queries for uniform approximation of task families. We consider two settings: an unrestricted regime, where querying and approximation are arbitrary…
Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…
Many networks are used to transfer information or goods, in other words, they are navigated. The larger the network, the more difficult it is to navigate efficiently. Indeed, information routing in the Internet faces serious scalability…
This short paper provides a description of an architecture to acquisition and use of knowledge by intelligent agents over a restricted domain of the Internet Infrastructure. The proposed architecture is added to an intelligent agent…
Robotic manipulation stands as a largely unsolved problem despite significant advances in robotics and machine learning in the last decades. One of the central challenges of manipulation is partial observability, as the agent usually does…
In public transport networks disruptions may occur and lead to travel delays. It is thus interesting to determine whether a traveler can be resilient to delays that occur unexpectedly, ensuring that they can reach their destination in time…
This paper explores the mechanistic interpretability of reinforcement learning (RL) agents through an analysis of a neural network trained on procedural maze environments. By dissecting the network's inner workings, we identified…
When deployed, AI agents will encounter problems that are beyond their autonomous problem-solving capabilities. Leveraging human assistance can help agents overcome their inherent limitations and robustly cope with unfamiliar situations. We…
We characterize three interrelated concepts in epistemic game theory: permissibility, proper rationalizability, and iterated admissibility. We define the lexicographic epistemic model for a game with incomplete information. Based on it, we…
Sound and complete axiomatizations are provided for a number of different logics involving modalities for knowledge and time. These logics arise from different choices for various parameters. All the logics considered involve the discrete…
We propose a information theoretical framework to capture transition and information costs of network navigation models. Based on the minimum description length principle and the Markov decision process, we demonstrate that efficient global…