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Emotions play a significant role in teamwork and collaborative activities like software development. While researchers have analyzed developer emotions in various software artifacts (e.g., issues, pull requests), few studies have focused on…
This paper proposes Text mAtching based SequenTial rEcommendation model (TASTE), which maps items and users in an embedding space and recommends items by matching their text representations. TASTE verbalizes items and user-item interactions…
Voice interfaces integral to the human-computer interaction systems can benefit from speech emotion recognition (SER) to customize responses based on user emotions. Since humans convey emotions through multi-modal audio-visual cues,…
This paper investigates the causality in the decision making of movie recommendations through the users' affective profiles. We advocate a method of assigning emotional tags to a movie by the auto-detection of the affective features in the…
Emotion detection in textual data has received growing interest in recent years, as it is pivotal for developing empathetic human-computer interaction systems. This paper introduces a method for categorizing emotions from text, which…
Interpersonal communication plays a key role in managing people's emotions, especially on digital platforms. Studies have shown that people use social media and consume online content to regulate their emotions and find support for rest and…
Multimodal Sentiment Analysis (MSA) integrates complementary features from text, video, and audio for robust emotion understanding in human interactions. However, models suffer from severe data scarcity and high annotation costs, severely…
Text is the major method that is used for communication now a days, each and every day lots of text are created. In this paper the text data is used for the classification of the emotions. Emotions are the way of expression of the persons…
In daily life, images as common affective stimuli have widespread applications. Despite significant progress in text-driven image editing, there is limited work focusing on understanding users' emotional requests. In this paper, we…
We present EmoTxt, a toolkit for emotion recognition from text, trained and tested on a gold standard of about 9K question, answers, and comments from online interactions. We provide empirical evidence of the performance of EmoTxt. To the…
With the proliferation of digital content and the need for efficient information retrieval, this study's insights can be applied to various domains, including news services, e-commerce, and digital marketing, to provide users with more…
Conversational information access is an emerging research area. Currently, human evaluation is used for end-to-end system evaluation, which is both very time and resource intensive at scale, and thus becomes a bottleneck of progress. As an…
Generating images with a Text-to-Image model often requires multiple trials, where human users iteratively update their prompt based on feedback, namely the output image. Taking inspiration from cognitive work on reference games and…
This paper discusses a fuzzy model for multi-level human emotions recognition by computer systems through keyboard keystrokes, mouse and touchscreen interactions. This model can also be used to detect the other possible emotions at the time…
Starting from the assumption that mood has a central role in domain-specific persuasion systems for well-being, the main goal of this study was to investigate the feasibility and acceptability of single-input methods to assess momentary…
This paper presents "Emotion Talk," a system designed to provide continuous emotional support through audio messages for psychological assistance. The primary objective is to offer consistent support to patients outside traditional therapy…
We design, conduct and present the results of a highly personalized baseline emotion recognition experiment, which aims to set reliable ground-truth estimates for the subject's emotional state for real-life prediction under similar…
In this work, we explore the musical interface potential of the MindCube, an interactive device designed to study emotions. Embedding diverse sensors and input devices, this interface resembles a fidget cube toy commonly used to help users…
The increasing use of electronic forms of communication presents new opportunities in the study of mental health, including the ability to investigate the manifestations of psychiatric diseases unobtrusively and in the setting of patients'…
Speech emotions play a crucial role in human-computer interaction, shaping engagement and context-aware communication. Despite recent advances in spoken dialogue systems, a holistic system for evaluating emotional reasoning is still…