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We introduce VideoPrism, a general-purpose video encoder that tackles diverse video understanding tasks with a single frozen model. We pretrain VideoPrism on a heterogeneous corpus containing 36M high-quality video-caption pairs and 582M…

Video diffusion models generate high-quality and diverse worlds; however, individual frames often lack 3D consistency across the output sequence, which makes the reconstruction of 3D worlds difficult. To this end, we propose a new method…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Lukas Höllein , Matthias Nießner

We demonstrate numerical techniques for automatic identification of individual spiral arms in hydrodynamic simulations of astrophysical discs. Building on our earlier work, which used tensor classification to identify regions that were…

Astrophysics of Galaxies · Physics 2018-02-28 D. H. Forgan , F. G. Ramón-Fox , I. A. Bonnell

Six degrees-of-freedom (6-DoF) video provides telepresence by enabling users to move around in the captured scene with a wide field of regard. Compared to methods requiring sophisticated camera setups, the image-based rendering method based…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Rongsen Chen , Fang-Lue Zhang , Simon Finnie , Andrew Chalmers , Teahyun Rhee

4D reconstruction from casually captured monocular videos is challenging due to inherent ambiguity in reconstructing dynamic 3D geometry. To address this challenge, we introduce Robust Dynamic Gaussian Splatting (RoDyGS), a method that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Junmyeong Lee , Hoseung Choi , Yoonwoo Jeong , Minsu Cho

The increasing size of cosmological simulations has led to the need for new visualization techniques. We focus on Smoothed Particle Hydrodynamical (SPH) simulations run with the GADGET code and describe methods for visually accessing the…

A panoramic image mosaic is an attractive visualization for viewing many overlapping photos, but its images must be both captured and processed correctly to produce an acceptable composite. We propose Swipe Mosaics, an interactive…

Computer Vision and Pattern Recognition · Computer Science 2016-09-27 Malcolm Reynolds , Tom S. F. Haines , Gabriel J. Brostow

Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…

Graphics · Computer Science 2018-05-15 Dingzeyu Li , Timothy R. Langlois , Changxi Zheng

This paper proposes an algorithm that turns a regular video capturing urban scenes into a high-quality endless animation, known as a Cinemagraph. The creation of a Cinemagraph usually requires a static camera in a carefully configured…

Computer Vision and Pattern Recognition · Computer Science 2016-12-06 Hang Yan , Yebin Liu , Yasutaka Furukawa

Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Jie Li , Zhixin Li , Zhi Liu , Pengyuan Zhou , Richang Hong , Qiyue Li , Han Hu

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Linyi Jin , Richard Tucker , Zhengqi Li , David Fouhey , Noah Snavely , Aleksander Holynski

Over the past few years, the role of visualization for scientific purpose has grown up enormously. Astronomy makes an extended use of visualization techniques to analyze data, and scientific visualization has became a fundamental part of…

Astrophysics · Physics 2007-05-23 U. Becciani , V. Antonuccio-Delogu , C. Gheller , L. Calori , F. Buonomo , S. Imboden

A major goal of computational astrophysics is to simulate the Milky Way Galaxy with sufficient resolution down to individual stars. However, the scaling fails due to some small-scale, short-timescale phenomena, such as supernova explosions.…

The current observational evidences suggest there are about hundred billion galaxies in the observable universe and within each, on an average, about hundred billion stars. But no cosmological model indicates as to why there are these many…

General Physics · Physics 2012-02-08 C Sivaram , Kenath Arun

Omnidirectional (360{\deg}) video has got quite popular because it provides a highly immersive viewing experience. For computer vision algorithms, it poses several challenges, like the special (equirectangular) projection commonly employed…

Computer Vision and Pattern Recognition · Computer Science 2019-07-23 Hannes Fassold

We describe a technique that automatically generates plausible depth maps from videos using non-parametric depth sampling. We demonstrate our technique in cases where past methods fail (non-translating cameras and dynamic scenes). Our…

Computer Vision and Pattern Recognition · Computer Science 2020-02-12 Kevin Karsch , Ce Liu , Sing Bing Kang

We present high-resolution smoothed particle hydrodynamics simulations of a region of gas flowing in a spiral arm and identify dense gas clouds to investigate their kinematics with respect to a Milky Way model. We find that, on average, the…

Astrophysics of Galaxies · Physics 2017-12-27 F. G. Ramón-Fox , Ian A. Bonnell

While recent video generation models have achieved significant visual fidelity, they often suffer from the lack of explicit physical controllability and plausibility. To address this, some recent studies attempted to guide the video…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Haoze Zhang , Tianyu Huang , Zichen Wan , Xiaowei Jin , Hongzhi Zhang , Hui Li , Wangmeng Zuo

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

We propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Chaoyang Wang , Peiye Zhuang , Tuan Duc Ngo , Willi Menapace , Aliaksandr Siarohin , Michael Vasilkovsky , Ivan Skorokhodov , Sergey Tulyakov , Peter Wonka , Hsin-Ying Lee