Related papers: 360-degree videos: a new visualization technique f…
In this paper we describe the first data release of the the Visible and Infrared Survey Telescope for Astronomy (VISTA) Deep Extragalactic Observations (VIDEO) survey. VIDEO is a ~12degree^2 survey in the near-infrared Z,Y,J,H and K_s…
This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to…
Recent technological advances have made lightweight, head mounted cameras both practical and affordable and products like Google Glass show first approaches to introduce the idea of egocentric (first-person) video to the mainstream.…
Recent progress in text-to-video generation has achieved remarkable realism, yet fine-grained control over camera motion and orientation remains elusive, especially with extreme trajectories (e.g., a 180-degree turnaround, or looking…
On the sighting of the constellations and their stars, they seem to be near each other at first sight but some of thema are actually quite further from the others. Froma the geocentric point view can the Zodiac Costellations be perceived as…
360$^\circ$ videos have received widespread attention due to its realistic and immersive experiences for users. To date, how to accurately model the user perceptions on 360$^\circ$ display is still a challenging issue. In this paper, we…
Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive…
We describe our method for automatic generation of a visually interesting camera path (automatic cinematography)from a 360 video. Based on the information from the scene objects, multiple shot hypotheses for different shot types are…
Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…
Previously we have shown that three-dimensional concepts are more readily learned in a three-dimensional context. Although VR headsets are growing in popularity, they only provide a quite limited field of view, and each person in a group…
Surround-view perception is increasingly important for robotic navigation and loco-manipulation, especially in human-in-the-loop settings such as teleoperation, data collection, and emergency takeover. However, current robotic visual…
This article describes a data center hosting a web portal for accessing and sharing the output of large, cosmological, hydro-dynamical simulations with a broad scientific community. It also allows users to receive related scientific data…
The recent development of commodity 360$^{\circ}$ cameras have enabled a single video to capture an entire scene, which endows promising potentials in surveillance scenarios. However, research in omnidirectional video analysis has lagged…
360-degree streaming videos can provide a rich immersive experiences to the users. However, it requires an extremely high bandwidth network. One of the common solutions for saving bandwidth consumption is to stream only a portion of video…
Previous simulations of the growth of cosmic structures have broadly reproduced the 'cosmic web' of galaxies that we see in the Universe, but failed to create a mixed population of elliptical and spiral galaxies due to numerical…
Salient human detection (SHD) in dynamic 360{\deg} immersive videos is of great importance for various applications such as robotics, inter-human and human-object interaction in augmented reality. However, 360{\deg} video SHD has been…
In order to study the capabilities of SPH in self-gravitating hydrodynamical problems, we have performed a series of three-dimensional numerical simulations of the collapse of a rotating homogeneous cloud, varying the number of particles…
In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…
Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do…
We present a description of the public code XIM, a virtual X-ray observatory. XIM can be used to convert hydrodynamic simulations of astrophysical objects, such as large scale structure, galaxy clusters, groups, galaxies, supernova…