Related papers: Discriminative convolutional Fisher vector network…
Action recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current…
Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic…
Fisher-Vectors (FV) encode higher-order statistics of a set of multiple local descriptors like SIFT features. They already show good performance in combination with shallow learning architectures on visual recognitions tasks. Current…
Action recognition, which is formulated as a task to identify various human actions in a video, has attracted increasing interest from computer vision researchers due to its importance in various applications. Recently, appearance-based…
This paper introduces an unsupervised framework to extract semantically rich features for video representation. Inspired by how the human visual system groups objects based on motion cues, we propose a deep convolutional neural network that…
Most action recognition methods base on a) a late aggregation of frame level CNN features using average pooling, max pooling, or RNN, among others, or b) spatio-temporal aggregation via 3D convolutions. The first assume independence among…
The puzzle of computer vision might find new challenging solutions when we realize that most successful methods are working at image level, which is remarkably more difficult than processing directly visual streams. In this paper, we claim…
3D Convolutional Neural Network (3D CNN) captures spatial and temporal information on 3D data such as video sequences. However, due to the convolution and pooling mechanism, the information loss seems unavoidable. To improve the visual…
Two-stream Convolutional Networks (ConvNets) have shown strong performance for human action recognition in videos. Recently, Residual Networks (ResNets) have arisen as a new technique to train extremely deep architectures. In this paper, we…
The paucity of videos in current action classification datasets (UCF-101 and HMDB-51) has made it difficult to identify good video architectures, as most methods obtain similar performance on existing small-scale benchmarks. This paper…
In this paper, a novel signature of human action recognition, namely the curvature of a video sequence, is introduced. In this way, the distribution of sequential data is modeled, which enables few-shot learning. Instead of depending on…
Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…
Network compression has been widely studied since it is able to reduce the memory and computation cost during inference. However, previous methods seldom deal with complicated structures like residual connections, group/depth-wise…
Action recognition and anticipation are key to the success of many computer vision applications. Existing methods can roughly be grouped into those that extract global, context-aware representations of the entire image or sequence, and…
We propose an approach to learn spatio-temporal features in videos from intermediate visual representations we call "percepts" using Gated-Recurrent-Unit Recurrent Networks (GRUs).Our method relies on percepts that are extracted from all…
Fine-grained visual classification (FGVC) aims to classify sub-classes of objects in the same super-class (e.g., species of birds, models of cars). For the FGVC tasks, the essential solution is to find discriminative subtle information of…
The task of object segmentation in videos is usually accomplished by processing appearance and motion information separately using standard 2D convolutional networks, followed by a learned fusion of the two sources of information. On the…
Human action recognition from well-segmented 3D skeleton data has been intensively studied and has been attracting an increasing attention. Online action detection goes one step further and is more challenging, which identifies the action…
Most video based action recognition approaches create the video-level representation by temporally pooling the features extracted at each frame. The pooling methods that they adopt, however, usually completely or partially neglect the…
Action recognition is a key problem in computer vision that labels videos with a set of predefined actions. Capturing both, semantic content and motion, along the video frames is key to achieve high accuracy performance on this task. Most…