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We develop infinitary analogues of the $N\times N\times N$ Rubik's cube. We'll be pushed to consider the possibility of transfinitely many twists and the foremost question we shall study is whether or not all infinite scrambles are…

Logic · Mathematics 2025-02-05 Jack Edward Tisdell

We consider the problem of assigning radii to a given set of points in the plane, such that the resulting set of circles is connected, and the sum of radii is minimized. We show that the problem is polynomially solvable if a connectivity…

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

Computational Complexity · Computer Science 2013-09-26 Michael Lampis , Valia Mitsou

New bounds on the number of similar or directly similar copies of a pattern within a finite subset of the line or the plane are proved. The number of equilateral triangles whose vertices all lie within an $n$-point subset of the plane is…

Combinatorics · Mathematics 2016-11-22 Bernardo Abrego , Silvia Fernandez-Merchant , Daniel J. Katz , Levon Kolesnikov

We study the problem of decomposing (clustering) a tree with respect to costs attributed to pairs of nodes, so as to minimize the sum of costs for those pairs of nodes that are in the same component (cluster). For the general case and for…

Discrete Mathematics · Computer Science 2017-08-17 Jan-Hendrik Lange , Bjoern Andres

This paper deals with computation trees over an arbitrary structure consisting of a set along with collections of functions and predicates that are defined on it. It is devoted to the comparative analysis of three parameters of problems…

Computational Complexity · Computer Science 2022-01-04 Mikhail Moshkov

Constraint satisfaction problem (CSP) is a well-studied combinatorial search problem, in which we are asked to find an assignment of values to given variables so as to satisfy all of given constraints. We study a reconfiguration variant of…

Data Structures and Algorithms · Computer Science 2018-12-31 Tatsuhiko Hatanaka , Takehiro Ito , Xiao Zhou

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

Computational Complexity · Computer Science 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy

A cube is an 8-rep-tile: it is the union of eight smaller copies of itself. Is there a set with a hole which has this property? The computer found an interesting and complicated solution, which then could be simplified. We discuss some…

Metric Geometry · Mathematics 2023-01-02 Christoph Bandt , Dmitry Mekhontsev

We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining whether the player can avoid losing before placing all the…

Computational Complexity · Computer Science 2026-03-11 MIT Hardness Group , Josh Brunner , Erik D. Demaine , Della Hendrickson , Jeffery Li

In the Euclidean Steiner Tree problem, we are given as input a set of points (called terminals) in the $\ell_2$-metric space and the goal is to find the minimum-cost tree connecting them. Additional points (called Steiner points) from the…

Combinatorics · Mathematics 2023-12-05 Henry Fleischmann , Guillermo A. Gamboa Q. , Karthik C. S. , Josef Matějka , Jakub Petr

The Satisfactory Partition problem consists in deciding if the set of vertices of a given undirected graph can be partitioned into two nonempty parts such that each vertex has at least as many neighbours in its part as in the other part.…

Data Structures and Algorithms · Computer Science 2020-07-29 Ajinkya Gaikwad , Soumen Maity , Shuvam Kant Tripathi

Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Peleg Harel Ofir Itzhak Shahar , Ohad Ben-Shahar

Spiral Galaxies is a pencil-and-paper puzzle played on a grid of unit squares: given a set of points called centers, the goal is to partition the grid into polyominoes such that each polyomino contains exactly one center and is 180{\deg}…

Computational Geometry · Computer Science 2022-07-22 Erik D. Demaine , Maarten Löffler , Christiane Schmidt

Inspired by a common technique for shuffling a deck of cards on a table without riffling, we formalize the pile shuffle and investigate its capabilities as a sorting device. Our study is novel in that we consider pile shuffle in three…

Combinatorics · Mathematics 2025-06-03 Kyle B. Treleaven

We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting…

Computational Complexity · Computer Science 2015-05-19 Stefan Langerman , Yushi Uno

We find an orientation of a tree with 20 vertices such that the corresponding fixed-template constraint satisfaction problem (CSP) is NP-complete, and prove that for every orientation of a tree with fewer vertices the corresponding CSP can…

Rings and Algebras · Mathematics 2023-03-28 Manuel Bodirsky , Jakub Bulín , Florian Starke , Michael Wernthaler

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

Computational Complexity · Computer Science 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

Arithmetic puzzle games provide a controlled setting for studying difficulty in mathematical reasoning tasks, a core challenge in adaptive learning systems. We investigate the structural determinants of difficulty in a class of integer…

Artificial Intelligence · Computer Science 2026-03-27 Yunus E. Zeytuncu

We prove PSPACE-completeness of two classic types of Chess problems when generalized to n-by-n boards. A "retrograde" problem asks whether it is possible for a position to be reached from a natural starting position, i.e., whether the…

Computational Complexity · Computer Science 2020-10-20 Josh Brunner , Erik D. Demaine , Dylan Hendrickson , Julian Wellman
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