Related papers: A Human and Group Behaviour Simulation Evaluation …
Recent advancements in foundational models, such as large language models and world models, have greatly enhanced the capabilities of robotics, enabling robots to autonomously perform complex tasks. However, acquiring large-scale,…
Video-based human pose estimation in crowded scenes is a challenging problem due to occlusion, motion blur, scale variation and viewpoint change, etc. Prior approaches always fail to deal with this problem because of (1) lacking of usage of…
In an organization, individuals prefer to form various formal and informal groups for mutual interactions. Therefore, ubiquitous identification of such groups and understanding their dynamics are important to monitor activities, behaviours…
We develop a human movement trajectory prediction system that incorporates the scene information (Scene-LSTM) as well as human movement trajectories (Pedestrian movement LSTM) in the prediction process within static crowded scenes. We…
Video Individual Counting (VIC) is a recently introduced task aiming to estimate pedestrian flux from a video. It extends Video Crowd Counting (VCC) beyond the per-frame pedestrian count. In contrast to VCC that learns to count pedestrians…
Simulation models of pedestrian dynamics have become an invaluable tool for evacuation planning. Typically crowds are assumed to stream unidirectionally towards a safe area. Simulated agents avoid collisions through mechanisms that belong…
Videos are multimodal in nature. Conventional video recognition pipelines typically fuse multimodal features for improved performance. However, this is not only computationally expensive but also neglects the fact that different videos rely…
Real-world event sequences are often complex and heterogeneous, making it difficult to create meaningful visualizations using simple data aggregation and visual encoding techniques. Consequently, visualization researchers have developed…
Network operators need to continuosly upgrade their infrastructures in order to keep their customer satisfaction levels high. Crowdsourcing-based approaches are generally adopted, where customers are directly asked to answer surveys about…
The recent emerging fields in data processing and manipulation has facilitated the need for synthetic data generation. This is also valid for mobility encounter dataset generation. Synthetic data generation might be useful to run…
Synchronization is a fundamental component of computational models of human behavior, at both intra-personal and inter-personal level. Event synchronization analysis was originally conceived with the aim of providing a simple and robust…
We present HumanCM, a one-step human motion prediction framework built upon consistency models. Instead of relying on multi-step denoising as in diffusion-based methods, HumanCM performs efficient single-step generation by learning a…
In recent years modelling crowd and evacuation dynamics has become very important, with increasing huge numbers of people gathering around the world for many reasons and events. The fact that our global population grows dramatically every…
This article is on collective phenomena in pedestrian dynamics during the assembling and dispersal phases of gatherings. To date pedestrian dynamics have been primarily studied in the natural and engineering sciences. Pedestrians are…
The strategic behaviour of pedestrians is largely determined by how they perceive and react to neighbouring people. This issue is addressed in this paper by a model which combines, in a time and space-dependent way, discrete and continuous…
Crowd counting, i.e., estimation number of the pedestrian in crowd images, is emerging as an important research problem with the public security applications. A key component for the crowd counting systems is the construction of counting…
Recent years have witnessed rapid advances in learnt video coding. Most algorithms have solely relied on the vector-based motion representation and resampling (e.g., optical flow based bilinear sampling) for exploiting the inter frame…
Clustering is a fundamental task in unsupervised learning, but most existing methods heavily rely on hyperparameters such as the number of clusters or other sensitive settings, limiting their applicability in real-world scenarios. To…
This paper introduces CMASE, a framework for Computational Multi-Agent Society Experiments that integrates generative agent-based modeling with virtual ethnographic methods to support researcher embedding, interactive participation, and…
Research in Image Generation has recently made significant progress, particularly boosted by the introduction of Vision-Language models which are able to produce high-quality visual content based on textual inputs. Despite ongoing…