Related papers: Skeleton-based Action Recognition Using LSTM and C…
Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies…
This paper presents the ARN-LSTM architecture, a novel multi-stream action recognition model designed to address the challenge of simultaneously capturing spatial motion and temporal dynamics in action sequences. Traditional methods often…
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…
Existing 3D skeleton-based action recognition approaches reach impressive performance by encoding handcrafted action features to image format and decoding by CNNs. However, such methods are limited in two ways: a) the handcrafted action…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
This study investigates the performance of 3D Convolutional Neural Networks (3D CNNs) and Long Short-Term Memory (LSTM) networks for real-time American Sign Language (ASL) recognition. Though 3D CNNs are good at spatiotemporal feature…
Automatic human action recognition is indispensable for almost artificial intelligent systems such as video surveillance, human-computer interfaces, video retrieval, etc. Despite a lot of progress, recognizing actions in an unknown video is…
In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current…
We propose a novel scheme for human action recognition in videos, using a 3-dimensional Convolutional Neural Network (3D CNN) based classifier. Traditionally in deep learning based human activity recognition approaches, either a few random…
Human action recognition is one of the challenging tasks in computer vision. The current action recognition methods use computationally expensive models for learning spatio-temporal dependencies of the action. Models utilizing RGB channels…
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of…
The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural…
The recognition of actions from video sequences has many applications in health monitoring, assisted living, surveillance, and smart homes. Despite advances in sensing, in particular related to 3D video, the methodologies to process the…
Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this…
Human activity recognition using deep learning techniques has become increasing popular because of its high effectivity with recognizing complex tasks, as well as being relatively low in costs compared to more traditional machine learning…
Human action recognition from well-segmented 3D skeleton data has been intensively studied and has been attracting an increasing attention. Online action detection goes one step further and is more challenging, which identifies the action…
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human…
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still…
Joint segmentation and classification of fine-grained actions is important for applications of human-robot interaction, video surveillance, and human skill evaluation. However, despite substantial recent progress in large-scale action…
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel…