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Related papers: Skeleton-aided Articulated Motion Generation

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3D scene graphs have empowered robots with semantic understanding for navigation and planning. However, current functional scene graphs primarily focus on static element detection, lacking the actionable kinematic information required for…

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Tao Hu , Varun Jampani

Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Di Yang , Yaohui Wang , Antitza Dantcheva , Quan Kong , Lorenzo Garattoni , Gianpiero Francesca , Francois Bremond

We consider the problem of forecasting motion from a single image, i.e., predicting how objects in the world are likely to move, without the ability to observe other parameters such as the object velocities or the forces applied to them. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Gabrijel Boduljak , Laurynas Karazija , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Human motion generation has advanced rapidly in recent years, yet the critical problem of creating spatially grounded, context-aware gestures has been largely overlooked. Existing models typically specialize either in descriptive motion…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Anna Deichler , Jim O'Regan , Teo Guichoux , David Johansson , Jonas Beskow

Recovery of articulated 3D structure from 2D observations is a challenging computer vision problem with many applications. Current learning-based approaches achieve state-of-the-art accuracy on public benchmarks but are restricted to…

Computer Vision and Pattern Recognition · Computer Science 2019-11-13 Onorina Kovalenko , Vladislav Golyanik , Jameel Malik , Ahmed Elhayek , Didier Stricker

In this paper, we propose a novel end-to-end architecture that could generate a variety of plausible video sequences correlating two given discontinuous frames. Our work is inspired by the human ability of inference. Specifically, given two…

Computer Vision and Pattern Recognition · Computer Science 2019-12-17 Weimian Li , Baoyang Chen , Wenmin Wang

We present a method to generate a video sequence given a single image. Because items in an image can be animated in arbitrarily many different ways, we introduce as control signal a sequence of motion strokes. Such control signal can be…

Image and Video Processing · Electrical Eng. & Systems 2020-08-17 Qiyang Hu , Adrian Wälchli , Tiziano Portenier , Matthias Zwicker , Paolo Favaro

We present a novel generative model for human motion modeling using Generative Adversarial Networks (GANs). We formulate the GAN discriminator using dense validation at each time-scale and perturb the discriminator input to make it…

Computer Vision and Pattern Recognition · Computer Science 2018-05-21 Xiao Lin , Mohamed R. Amer

The raising availability of 3D cameras and dramatic improvement of computer vision algorithms in the recent decade, accelerated the research of automatic movement assessment solutions. Such solutions can be implemented at home, using…

Computer Vision and Pattern Recognition · Computer Science 2020-07-31 Tal Hakim

This paper proposes a real-time dynamic scene reconstruction method capable of reproducing the motion, geometry, and segmentation simultaneously given live depth stream from a single RGB-D camera. Our approach fuses geometry frame by frame…

Computer Vision and Pattern Recognition · Computer Science 2018-07-20 Chao Li , Zheheng Zhao , Xiaohu Guo

In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Louis Airale , Xavier Alameda-Pineda , Stéphane Lathuilière , Dominique Vaufreydaz

Human motion copy is an intriguing yet challenging task in artificial intelligence and computer vision, which strives to generate a fake video of a target person performing the motion of a source person. The problem is inherently…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Sifan Wu , Zhenguang Liu , Beibei Zhang , Roger Zimmermann , Zhongjie Ba , Xiaosong Zhang , Kui Ren

This work aims to generate natural and diverse group motions of multiple humans from textual descriptions. While single-person text-to-motion generation is extensively studied, it remains challenging to synthesize motions for more than one…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Mengyi Shan , Lu Dong , Yutao Han , Yuan Yao , Tao Liu , Ifeoma Nwogu , Guo-Jun Qi , Mitch Hill

Despite tremendous recent progress, generative video models still struggle to capture real-world motion, dynamics, and physics. We show that this limitation arises from the conventional pixel reconstruction objective, which biases models…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Hila Chefer , Uriel Singer , Amit Zohar , Yuval Kirstain , Adam Polyak , Yaniv Taigman , Lior Wolf , Shelly Sheynin

In this paper, we propose a novel cascaded diffusion-based generative framework for text-driven human motion synthesis, which exploits a strategy named GradUally Enriching SyntheSis (GUESS as its abbreviation). The strategy sets up…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Xuehao Gao , Yang Yang , Zhenyu Xie , Shaoyi Du , Zhongqian Sun , Yang Wu

We introduce Programmatic Motion Concepts, a hierarchical motion representation for human actions that captures both low-level motion and high-level description as motion concepts. This representation enables human motion description,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Sumith Kulal , Jiayuan Mao , Alex Aiken , Jiajun Wu

Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Aliasghar Khani , Arianna Rampini , Evan Atherton , Bruno Roy

In this paper, we have used Recurrent Neural Networks to capture and model human motion data and generate motions by prediction of the next immediate data point at each time-step. Our RNN is armed with recently proposed Gated Recurrent…

Neural and Evolutionary Computing · Computer Science 2015-01-05 Mohammad Pezeshki

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek