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A multicast game is a network design game modelling how selfish non-cooperative agents build and maintain one-to-many network communication. There is a special source node and a collection of agents located at corresponding terminals. Each…

Computer Science and Game Theory · Computer Science 2013-09-27 Fedor V. Fomin , Petr A. Golovach , Jesper Nederlof , Michał Pilipczuk

Joint optimization of scheduling and estimation policies is considered for a system with two sensors and two non-collocated estimators. Each sensor produces an independent and identically distributed sequence of random variables, and each…

Systems and Control · Electrical Eng. & Systems 2019-08-19 Marcos M. Vasconcelos , Mukul Gagrani , Ashutosh Nayyar , Urbashi Mitra

We consider agents in a social network competing to be selected as partners in collaborative, mutually beneficial activities. We study this through a model in which an agent i can initiate a limited number k_i>0 of games and selects the…

Computer Science and Game Theory · Computer Science 2024-01-23 Timothy Murray , Jugal Garg , Rakesh Nagi

We study a Stackelberg game between a base station and a multi-antenna power beacon for wireless energy harvesting in a multiple sensor node scenario. Assuming imperfect CSI between the sensor nodes and the power beacon, we propose a…

Information Theory · Computer Science 2016-10-27 Siddhartha Sarma , Kundan Kandhway , Joy Kuri

Multiagent systems can use commitments as the core of a general coordination infrastructure, supporting both cooperative and non-cooperative interactions. Agents whose objectives are aligned, and where one agent can help another achieve…

Artificial Intelligence · Computer Science 2020-12-15 Qi Zhang , Edmund H. Durfee , Satinder Singh

This report considers the class of applications of sensor networks in which each sensor node makes measurements, such as temperature or humidity, at the precise location of the node. Such spot-sensing applications approximate the physical…

Networking and Internet Architecture · Computer Science 2010-03-26 Xiaoyu Chu , Harish Sethu

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional…

Multiagent Systems · Computer Science 2024-09-17 Shinkyu Park

Congestion games are popular models often used to study the system-level inefficiencies caused by selfish agents, typically measured by the price of anarchy. One may expect that aligning the agents' preferences with the system-level…

Computer Science and Game Theory · Computer Science 2024-09-04 Bryce L Ferguson , Dario Paccagnan , Bary S R Pradelski , Jason R Marden

This paper introduces a consensus-based generalized multi-population aggregative game coordination approach with application to electric vehicles charging under transmission line constraints. The algorithm enables agents to seek an…

Systems and Control · Electrical Eng. & Systems 2023-10-19 Mahsa Ghavami , Babak Ghaffarzadeh Bakhshayesh , Mohammad Haeri , Giacomo Como , Hamed Kebriaei

Sensor selection is critical for state estimation, control and monitoring of nonlinear processes. However, evaluating the performance of each possible combination of $m$ out of $n$ sensors is impractical unless $m$ and $n$ are small. In…

Systems and Control · Electrical Eng. & Systems 2022-08-02 Siyu Liu , Xunyuan Yin , Zhichao Pan , Jinfeng Liu

We consider the distributed uplink resource allocation problem in a multi-carrier wireless network with multiple access points (APs). Each mobile user can optimize its own transmission rate by selecting a suitable AP and by controlling its…

Information Theory · Computer Science 2016-08-24 Mingyi Hong , Alfredo Garcia , Jorge Barrera , Stephen G. Wilson

This paper considers games where the utilities for agents are the sum of a term proportional to a social utility, and another term that is an individual cost or reward. The agents are assumed to be irrational in their perception of the…

Computer Science and Game Theory · Computer Science 2026-05-21 Ashok Krishnan K. S. , Helene Le Cadre , Ana Busic

We consider the probabilistic planning problem where the agent (called Player 1, or P1) can jointly plan the control actions and sensor queries in a sensor network and an attacker (called player 2, or P2) can carry out attacks on the…

Cryptography and Security · Computer Science 2021-05-04 Abhishek N. Kulkarni , Shuo Han , Nandi O. Leslie , Charles A. Kamhoua , Jie Fu

Network slicing to enable resource sharing among multiple tenants --network operators and/or services-- is considered a key functionality for next generation mobile networks. This paper provides an analysis of a well-known model for…

Computer Science and Game Theory · Computer Science 2017-02-21 Pablo Caballero , Albert Banchs , Gustavo de Veciana , Xavier Costa-Perez

Effective resource allocation in sensor networks, IoT systems, and distributed computing is essential for applications such as environmental monitoring, surveillance, and smart infrastructure. Sensors or agents must optimize their resource…

Machine Learning · Computer Science 2024-09-26 Yu-Zhen Janice Chen , Daniel S. Menasché , Don Towsley

The paper considers the problem of cooperative estimation for a linear uncertain plant observed by a network of communicating sensors. We take a novel approach by treating the filtering problem from the view point of local sensors while the…

Systems and Control · Computer Science 2016-03-18 M. Zamani , V. Ugrinovskii

We study the convergence properties of decentralized fictitious play (DFP) for the class of near-potential games where the incentives of agents are nearly aligned with a potential function. In DFP, agents share information only with their…

Optimization and Control · Mathematics 2021-03-19 Sarper Aydın , Sina Arefizadeh , Ceyhun Eksin

We take the classic facility location problem and consider a variation, in which each agent's individual cost function is equal to their distance from the facility multiplied by a scaling factor which is determined by the facility…

Computer Science and Game Theory · Computer Science 2024-12-06 Yu He , Alexander Lam , Minming Li

This paper proposes a strategy to estimate the velocity and position of neighbor agents using distance measurements only. Since with agents executing arbitrary motions, instantaneous distance-only measurements cannot provide enough…

Systems and Control · Computer Science 2016-11-18 Bomin Jiang , Mohammad Deghat , Brian D. O. Anderson

We show that in a cooperative $N$-agent network, one can design locally executable policies for the agents such that the resulting discounted sum of average rewards (value) well approximates the optimal value computed over all (including…

Machine Learning · Computer Science 2022-09-09 Washim Uddin Mondal , Vaneet Aggarwal , Satish V. Ukkusuri