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As Artificial Intelligence (AI) becomes increasingly integrated into older adults' daily lives, equipping them with the knowledge and skills to understand and use AI is crucial. However, most research on AI literacy education has focused on…
This paper reports on a study conducted as part of the EU EMPATHIC project, whose goal is to develop an empathic virtual coach capable of enhancing seniors' well-being, focusing on user requirements and expectations with respect to…
Software developers often submit questions to technical Q&A sites like Stack Overflow (SO) to resolve code-level problems. In practice, they include example code snippets with questions to explain the programming issues. Existing research…
Stack Overflow has been heavily used by software developers to seek programming-related information. More and more developers use Community Question and Answer forums, such as Stack Overflow, to search for code examples of how to accomplish…
With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…
Loneliness and social isolation are serious and widespread problems among older people, affecting their physical and mental health, quality of life, and longevity. In this paper, we propose a ChatGPT-based conversational companion system…
Wearable technology has significantly improved the quality of life for older adults, and the emergence of on-body, movable robots presents new opportunities to further enhance well-being. Yet, the interaction design for these robots remains…
Software engineering is knowledge-intensive and requires software developers to continually search for knowledge, often on community question answering platforms such as Stack Overflow. Such information sharing platforms do not exist in…
The popularity of blockchain technology continues to grow rapidly in both industrial and academic fields. Most studies of blockchain focus on the improvements of security, usability, or efficiency of blockchain protocols, or the…
Web 2.0 is transforming the internet: Information consumers become information producers and consumers at the same time. In virtual places like Facebook, Youtube, discussion boards and weblogs diversificated topics, groups and issues are…
Usability is an increasing concern in open source software (OSS). Given the recent changes in the OSS landscape, it is imperative to examine the OSS contributors' current valued factors, practices, and challenges concerning usability. We…
In this paper we analyse, classify and discuss some ethical considerations and challenges related to pursuing exploratory and interdisciplinary research projects in the area of ICT, especially those involving older adults. First, we…
Seniors represent a growing user base for mobile applications; however, many apps fail to adequately address their accessibility challenges and usability preferences. To investigate this issue, we conducted an exploratory focus group study…
Online Social Networking is a fascinating phenomena, attracting more than one billion people. It supports basic human needs such as communication, socializing with others and reputation building. Thus, an in-depth understanding of user…
This study demonstrates how anticipated and actual interactions shape the QE of SARs among older adults. The study consisted of two parts: an online survey to explore the anticipated interaction through video viewing of a SAR and an…
Process discovery has seen a rise in popularity in the last decade for both researchers and businesses. Recent developments mainly focused on the power and the functionalities of the discovery algorithm. While continuous improvement of…
Interactions between users in cyberspace may lead to phenomena different from those observed in common social networks. Here we analyse large data sets about users and Blogs which they write and comment, mapped onto a bipartite graph. In…
Feedback design is an important aspect of person-following robots for older adults. This paper presents a user-centred design approach to ensure the design is focused on the needs and preferences of the users. A sequence of user studies…
Considering that prior research has found older users undergo a different privacy decision-making process compared to younger adults, more research is needed to inform the behavioral privacy disclosure effects of these strategies for…
There has been vast literature that studies Conversational Agents (CAs) in facilitating older adults' health. The vast and diverse studies warrants a comprehensive review that concludes the main findings and proposes research directions for…