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Related papers: Reconciling Selfish Routing with Social Good

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Self-stabilization is an excellent approach for adding fault tolerance to a distributed multi-agent system. However, two properties of self-stabilization theory, convergence and closure, may not be satisfied if agents are selfish. To…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-12 Amir Reza Ramtin , Don Towsley

Path planning is a fundamental and extensively explored problem in robotic control. We present a novel economic perspective on path planning. Specifically, we investigate strategic interactions among path planning agents using a game…

Multiagent Systems · Computer Science 2019-10-31 Yi Li , Yevgeniy Vorobeychik

By introducing a simple model based on two-dimensional cellular automata, we reveal the relationship between the routing strategies of individual vehicles and the global behavior of transportation networks. Specifically, we characterize the…

Physics and Society · Physics 2019-07-31 Tak Shing Tai , Chi Ho Yeung

An atomic routing game is a multiplayer game on a directed graph. Each player in the game chooses a path -- a sequence of links that connect its origin node to its destination node -- with the lowest cost, where the cost of each link is a…

Computer Science and Game Theory · Computer Science 2023-05-19 Yue Yu , Shenghui Chen , David Fridovich-Keil , Ufuk Topcu

Traditional non-atomic selfish routing games present some limitations in properly modeling road traffic. This paper introduces a novel type of non-atomic selfish routing game leveraging concepts from Daganzo's cell transmission model (CTM).…

Optimization and Control · Mathematics 2024-12-31 Tommaso Toso , Paolo Frasca , Alain Y. Kibangou

We study optimal transport-based distributionally robust optimization problems where a fictitious adversary, often envisioned as nature, can choose the distribution of the uncertain problem parameters by reshaping a prescribed reference…

Optimization and Control · Mathematics 2025-10-16 Soroosh Shafiee , Liviu Aolaritei , Florian Dörfler , Daniel Kuhn

We consider a model of priced resource sharing that combines both queueing behavior and strategic behavior. We study a priority service model where a single server allocates its capacity to agents in proportion to their payment to the…

Computer Science and Game Theory · Computer Science 2012-06-05 Yu Wu , Loc Bui , Ramesh Johari

The Internet is a loose amalgamation of independent service providers acting in their own self-interest. We examine the implications of this economic reality on peering relationships. Specifically, we consider how the incentives of the…

Computer Science and Game Theory · Computer Science 2007-05-23 Jacomo Corbo , Thomas Petermann

Uncoordinated individuals in human society pursuing their personally optimal strategies do not always achieve the social optimum, the most beneficial state to the society as a whole. Instead, strategies form Nash equilibria which are often…

Physics and Society · Physics 2019-11-12 Hyejin Youn , Michael T. Gastner , Hawoong Jeong

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design…

Computer Science and Game Theory · Computer Science 2025-01-15 Hongbo Li , Lingjie Duan

When people pick routes to minimize their travel time, the total experienced delay, or social cost, may be significantly greater than if people followed routes assigned to them by a social planner. This effect is accentuated when human…

Optimization and Control · Mathematics 2019-09-27 Daniel A. Lazar , Samuel Coogan , Ramtin Pedarsani

We consider a class of multi-robot motion planning problems where each robot is associated with multiple objectives and decoupled task specifications. The problems are formulated as an open-loop non-cooperative differential game. A…

Multiagent Systems · Computer Science 2014-02-18 Minghui Zhu , Michael Otte , Pratik Chaudhari , Emilio Frazzoli

We revisit a classic coordination problem from the perspective of mechanism design: how can we coordinate a social welfare maximizing flow in a network congestion game with selfish players? The classical approach, which computes tolls as a…

Computer Science and Game Theory · Computer Science 2015-05-11 Ryan Rogers , Aaron Roth , Jonathan Ullman , Zhiwei Steven Wu

We seek to understand the fundamental mathematics governing infrastructure-scale interactions between humans and machines, particularly when the machines' intended purpose is to influence and optimize the behavior of the humans. To that…

Computer Science and Game Theory · Computer Science 2020-07-14 Philip N. Brown

In this paper, we propose a multi-player extension of the minimum cost flow problem inspired by a transportation problem that arises in modern transportation industry. We associate one player with each arc of a directed network, each trying…

Optimization and Control · Mathematics 2019-05-23 Shuvomoy Das Gupta , Lacra Pavel

Planning under social interactions with other agents is an essential problem for autonomous driving. As the actions of the autonomous vehicle in the interactions affect and are also affected by other agents, autonomous vehicles need to…

Robotics · Computer Science 2022-07-11 Chenran Li , Tu Trinh , Letian Wang , Changliu Liu , Masayoshi Tomizuka , Wei Zhan

Highway on-ramps are regarded as typical bottlenecks in transportation networks. In previous work, mainline vehicles' selfish lane choice behavior at on-ramps is studied and regarded as one cause leading to on-ramp inefficiency. When…

Systems and Control · Electrical Eng. & Systems 2021-07-20 Ruolin Li , Philip N. Brown , Roberto Horowitz

Caching networks can reduce the routing costs of accessing contents by caching contents closer to users. However, cache nodes may belong to different entities and behave selfishly to maximize their own benefits, which often lead to…

Computer Science and Game Theory · Computer Science 2020-12-29 Qian Ma , Edmund Yeh , Jianwei Huang

We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus…

Computer Science and Game Theory · Computer Science 2010-09-23 Christian Borgs , Jennifer Chayes , Jian Ding , Brendan Lucier

We study a network congestion game of discrete-time dynamic traffic of atomic agents with a single origin-destination pair. Any agent freely makes a dynamic decision at each vertex (e.g., road crossing) and traffic is regulated with given…

Computer Science and Game Theory · Computer Science 2017-05-05 Zhigang Cao , Bo Chen , Xujin Chen , Changjun Wang